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<blockquote data-quote="scourger" data-source="post: 4853497" data-attributes="member: 12328"><p><strong>Tour of Darkness</strong> has been my favorite military RPG. It is a <em>Weird Wars</em> setting for the <em>Savage Worlds</em> game. The plot point campaign is mysticism in Viet Nam. I used some of it, but my campaign really diverted off into some different directions. It was really fun for the time we played it (about 6 months). Everyone had a frame of reference from all the Viet Nam movies we watched--mostly in the 80s. One guy's dad was a helicopter pilot in Viet Nam, so it held his interest especially. Another player chose a New Zealander for his (replacement) character and did a lot of online research into kiwi slang and sayings. And, we kept a cooperative campaign log over email that I collected, printed and gave to each of the players. It was really nice to have such a high level of particiapation all around. Plus, <em>Savage Worlds</em> is such a great rules system that it is very accessible. </p><p></p><p>I'm trying to follow it up with <strong>Necropolis</strong>, another <em>Savage Worlds Weird Wars</em> setting. This one is set in the future on another world where a neo-crusades knightly humanity battles the undead for the future. It is cool, but we play it infrequently (annually or semi-annually). It has a great campaign flowchart in which the series of missions in the campaign is directly affected by the heroes' choices. I like it quite a bit. I also tried to get the players more invested by allowing their characters to move forward through time from <strong>Tour of Darkness</strong> to <strong>Necropolis</strong>--very fun as it could happen in sci-fi.</p><p></p><p>I am looking forward to <strong>Weird War Two</strong> for similar reasons. Pinncale tried it as a d20 release, but I never got into it past the first book. It is supposed to be (re-)released soon as a <em>Savage Worlds</em> game setting. I am sure it will be great. I picked up <strong>GURPS WWII</strong> to read when it was on sale as a sort of primer, but it just doesn't do it for me. Similarly, I liked the <strong>V for Victory!</strong> mini game from the <em>Polyhedron</em> side of <em>Dungeon</em> 97; but it is another d20-based game. I really couldn't find the time or inclination for us to play it, but it is a great little game (I did buy 2 copies just in case).</p></blockquote><p></p>
[QUOTE="scourger, post: 4853497, member: 12328"] [B]Tour of Darkness[/B] has been my favorite military RPG. It is a [I]Weird Wars[/I] setting for the [I]Savage Worlds[/I] game. The plot point campaign is mysticism in Viet Nam. I used some of it, but my campaign really diverted off into some different directions. It was really fun for the time we played it (about 6 months). Everyone had a frame of reference from all the Viet Nam movies we watched--mostly in the 80s. One guy's dad was a helicopter pilot in Viet Nam, so it held his interest especially. Another player chose a New Zealander for his (replacement) character and did a lot of online research into kiwi slang and sayings. And, we kept a cooperative campaign log over email that I collected, printed and gave to each of the players. It was really nice to have such a high level of particiapation all around. Plus, [I]Savage Worlds[/I] is such a great rules system that it is very accessible. I'm trying to follow it up with [B]Necropolis[/B], another [I]Savage Worlds Weird Wars[/I] setting. This one is set in the future on another world where a neo-crusades knightly humanity battles the undead for the future. It is cool, but we play it infrequently (annually or semi-annually). It has a great campaign flowchart in which the series of missions in the campaign is directly affected by the heroes' choices. I like it quite a bit. I also tried to get the players more invested by allowing their characters to move forward through time from [B]Tour of Darkness[/B] to [B]Necropolis[/B]--very fun as it could happen in sci-fi. I am looking forward to [B]Weird War Two[/B] for similar reasons. Pinncale tried it as a d20 release, but I never got into it past the first book. It is supposed to be (re-)released soon as a [I]Savage Worlds[/I] game setting. I am sure it will be great. I picked up [B]GURPS WWII[/B] to read when it was on sale as a sort of primer, but it just doesn't do it for me. Similarly, I liked the [B]V for Victory![/B] mini game from the [I]Polyhedron[/I] side of [I]Dungeon[/I] 97; but it is another d20-based game. I really couldn't find the time or inclination for us to play it, but it is a great little game (I did buy 2 copies just in case). [/QUOTE]
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