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Military RPGs - What have you got?
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<blockquote data-quote="Ariosto" data-source="post: 4853595" data-attributes="member: 80487"><p>I picked up Phoenix Command, but never actually tried to use it (or the Living Steel rules set, although I found the scenario interesting). Merc personally disgusted me, which had nothing to do with the mechanics that I recall.</p><p></p><p><strong>Commando</strong> was a World War Two game mechanically similar to Traveller. My reaction was basically that war, treated at all realistically, is far from an "adventure".</p><p></p><p><strong>Mercenaries, Spies and Private Eyes</strong> was a development of "tunnels & Thompsons" experiments with Tunnels & Trolls, pretty nifty if one happens to be on the T&T wavelength.</p><p></p><p><strong>Twilight 2000</strong> was pretty excellent; I've never owned it, but have enjoyed some play. War against the alien Kafer featured in the interstellar sequel <strong>2300 AD</strong> (initially, and confusingly, titled Traveller 2300).</p><p></p><p>Kevin Siembieda's <strong>Mechanoids</strong> trilogy (the first Palladium RPG, if memory serves) was notable both for the SF war theme and for its presentation in a "plot-line" campaign format.</p><p></p><p>Simon Washbourne has produced at least a sketch of a game about British partisans in a hypothetical WW2 invasion and occupation by Germany.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4853595, member: 80487"] I picked up Phoenix Command, but never actually tried to use it (or the Living Steel rules set, although I found the scenario interesting). Merc personally disgusted me, which had nothing to do with the mechanics that I recall. [B]Commando[/B] was a World War Two game mechanically similar to Traveller. My reaction was basically that war, treated at all realistically, is far from an "adventure". [B]Mercenaries, Spies and Private Eyes[/B] was a development of "tunnels & Thompsons" experiments with Tunnels & Trolls, pretty nifty if one happens to be on the T&T wavelength. [B]Twilight 2000[/B] was pretty excellent; I've never owned it, but have enjoyed some play. War against the alien Kafer featured in the interstellar sequel [B]2300 AD[/B] (initially, and confusingly, titled Traveller 2300). Kevin Siembieda's [b]Mechanoids[/b] trilogy (the first Palladium RPG, if memory serves) was notable both for the SF war theme and for its presentation in a "plot-line" campaign format. Simon Washbourne has produced at least a sketch of a game about British partisans in a hypothetical WW2 invasion and occupation by Germany. [/QUOTE]
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