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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
"Military Scout Ranger" for 3.5e
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<blockquote data-quote="Jackinthegreen" data-source="post: 6114195" data-attributes="member: 6678119"><p>Forests and jungles were separated out by the game designers. It might have everything to do with the climate since dealing with being cramped and hot versus cramped and cold are quite different beasts. Note the UA version of <a href="http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#favoredEnemyVariantFavoredEnvironment" target="_blank">Favored Environment</a>.</p><p></p><p>Heroes of Battle has a blurb about Knowledge: History being relevant to military tactics:</p><p></p><p>[sblock]KNOWLEDGE</p><p>Information can be as important a weapon in battle as the</p><p>troops themselves.</p><p>Check: In a military campaign, a character with</p><p>Knowledge (history) will be well versed in military history</p><p>and know something of military tactics used in past</p><p>wars. A DC 20 Knowledge check enables you to provide</p><p>a strategic advantage to your side in a battle (see Strategic</p><p>Advantages, page 70). Use the guidelines in that section</p><p>to determine which situations are appropriate for each</p><p>area of knowledge. As always, the DM is the final arbiter</p><p>of this issue.</p><p>Action: Using Knowledge to gain a strategic advantage</p><p>for a battle requires 1 hour of planning during the planning</p><p>stage.</p><p>Try Again: No. The check represents how your knowledge</p><p>applies to the situation, and thinking about it a second</p><p>time doesn’t grant you any additional insight.[/sblock]</p><p></p><p>If it wasn't for the fact that Martial Lore only applies to maneuvers from Tome of Battle, I'd say that might work.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6114195, member: 6678119"] Forests and jungles were separated out by the game designers. It might have everything to do with the climate since dealing with being cramped and hot versus cramped and cold are quite different beasts. Note the UA version of [url=http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#favoredEnemyVariantFavoredEnvironment]Favored Environment[/url]. Heroes of Battle has a blurb about Knowledge: History being relevant to military tactics: [sblock]KNOWLEDGE Information can be as important a weapon in battle as the troops themselves. Check: In a military campaign, a character with Knowledge (history) will be well versed in military history and know something of military tactics used in past wars. A DC 20 Knowledge check enables you to provide a strategic advantage to your side in a battle (see Strategic Advantages, page 70). Use the guidelines in that section to determine which situations are appropriate for each area of knowledge. As always, the DM is the final arbiter of this issue. Action: Using Knowledge to gain a strategic advantage for a battle requires 1 hour of planning during the planning stage. Try Again: No. The check represents how your knowledge applies to the situation, and thinking about it a second time doesn’t grant you any additional insight.[/sblock] If it wasn't for the fact that Martial Lore only applies to maneuvers from Tome of Battle, I'd say that might work. [/QUOTE]
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"Military Scout Ranger" for 3.5e
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