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General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
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<blockquote data-quote="Kae'Yoss" data-source="post: 3375786" data-attributes="member: 4134"><p>Spell assassination will be a problem. You say it will take them a month to get there. It's quite possible that the spellcasters will find out - if they don't know already.</p><p></p><p>That means that every once in a while, a spellcaster will teleport there, a bit away from your army, will launch some destruction, and be gone again.</p><p></p><p>They will buff (including invisibility probably), teleport there, do a couple rounds of action, and be gone again.</p><p></p><p>Stuff like Teleport, time stop, some cloud kills and delayed blast fireballs, and teleport away. So all of a sudden, poison gas and fire is felling your warriors by the score. Or just teleport some way away, with ample cover, and fire some meteor swarms, or launch a storm of vengeance. Or summon critters and let them loose on the army.</p><p></p><p>Unless you find ways to counter these sorties, morale will suffer.</p><p></p><p>Oh, and suspect that any obstacle will be worse: Rivers will have no bridges any more (if they do, be wary, for they might crumble under your feet) and boats might have trouble ferry across because of all the imported sea monsters. Treacherous paths will be more so with cunning appliance of magic.</p><p></p><p>As for the siege/assault: This will be tough. Make sure everyone has a ranged weapon, or this could get really ugly: They pick off the archers and then fly over your army with impunity, faining death from above (they might do so, anyway, getting protection about mundane weapons). </p><p></p><p>The wizards will be on the battlements, anyway, probably in prismatic spheres, launching spell after spell.</p><p></p><p></p><p>By the way: What kind of men are in your army? Only warriors? Some adepts? Fighters and wizards? In what numbers (approximately)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3375786, member: 4134"] Spell assassination will be a problem. You say it will take them a month to get there. It's quite possible that the spellcasters will find out - if they don't know already. That means that every once in a while, a spellcaster will teleport there, a bit away from your army, will launch some destruction, and be gone again. They will buff (including invisibility probably), teleport there, do a couple rounds of action, and be gone again. Stuff like Teleport, time stop, some cloud kills and delayed blast fireballs, and teleport away. So all of a sudden, poison gas and fire is felling your warriors by the score. Or just teleport some way away, with ample cover, and fire some meteor swarms, or launch a storm of vengeance. Or summon critters and let them loose on the army. Unless you find ways to counter these sorties, morale will suffer. Oh, and suspect that any obstacle will be worse: Rivers will have no bridges any more (if they do, be wary, for they might crumble under your feet) and boats might have trouble ferry across because of all the imported sea monsters. Treacherous paths will be more so with cunning appliance of magic. As for the siege/assault: This will be tough. Make sure everyone has a ranged weapon, or this could get really ugly: They pick off the archers and then fly over your army with impunity, faining death from above (they might do so, anyway, getting protection about mundane weapons). The wizards will be on the battlements, anyway, probably in prismatic spheres, launching spell after spell. By the way: What kind of men are in your army? Only warriors? Some adepts? Fighters and wizards? In what numbers (approximately) [/QUOTE]
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