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General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
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<blockquote data-quote="PatrickLawinger" data-source="post: 3376053" data-attributes="member: 2735"><p>Well, for #1 you are going away from the original post of following the DnD rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For #2, recruiting high level spellcasters, monsters with both physical and spell-like abilities (devils are a good example).</p><p></p><p>Someone already posted a simple, not-often discussed fact. A well-designed and positioned castle (which appears to be what you describe) can hold off a significant force for a very long time. Throw magic in the works (on the side of those in the castle) and your attackers are unlikely to succeed without some impressive allies.</p><p></p><p>Now, if you can sneak someone inside the castle in advance with a potent magical disease that chews up massive amounts of resources to heal/cure you could change things up a bit.</p><p></p><p>Basically, if you are attacking a castle with high level casters in it, you are in trouble. I can't imagine low level troops staying organized once fireballs and cloudkills start dropping down on them. I would say in a DnD world the attackers are toast without some high level wizards, clerics, and druids (elemental summoning ...).</p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 3376053, member: 2735"] Well, for #1 you are going away from the original post of following the DnD rules. ;) For #2, recruiting high level spellcasters, monsters with both physical and spell-like abilities (devils are a good example). Someone already posted a simple, not-often discussed fact. A well-designed and positioned castle (which appears to be what you describe) can hold off a significant force for a very long time. Throw magic in the works (on the side of those in the castle) and your attackers are unlikely to succeed without some impressive allies. Now, if you can sneak someone inside the castle in advance with a potent magical disease that chews up massive amounts of resources to heal/cure you could change things up a bit. Basically, if you are attacking a castle with high level casters in it, you are in trouble. I can't imagine low level troops staying organized once fireballs and cloudkills start dropping down on them. I would say in a DnD world the attackers are toast without some high level wizards, clerics, and druids (elemental summoning ...). Patrick [/QUOTE]
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