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General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
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<blockquote data-quote="painandgreed" data-source="post: 3376121" data-attributes="member: 24969"><p>Ture enough, but that should be dealt with long before you wonder how to face him in combat. That the OP didn't address it, I assumed it was a non-issue, as otherwise, the real question would be how to defend your army while taking a month's march to their target. Pluss, drawing him into conflict with you on your home ground would be easier to deal with him than attacking him on his. </p><p></p><p>Split off several groups of volunteers. 20 to 50 man parties. Send them out on light horse ahead of the army to block the roads to and from the castle. Send others out to raid the surrounding lands including the town around the castle, begining the seige as early as possible. Sabbotage the mills, store houses, and docks. Develop a spy network and see if you can bribe or intimidate townspeople or guards to your cause inorder to find a weak spot in his defences.</p><p></p><p>The general's army marches in preparation for attack at any time and hopefully a plan on keeping the wizard from escaping should he show up with people, as that will probably be the best time you have to take care of him. He'll be buffed and accompanied with lots of people, so you have to hit him with something that prevents escape and then delay direct conflict till the buffs start to wear off. Eventually, it should be able to wear him down by sheer numbers. If you fail, you have less distance to retreat than if you had made it to his castle to fail.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3376121, member: 24969"] Ture enough, but that should be dealt with long before you wonder how to face him in combat. That the OP didn't address it, I assumed it was a non-issue, as otherwise, the real question would be how to defend your army while taking a month's march to their target. Pluss, drawing him into conflict with you on your home ground would be easier to deal with him than attacking him on his. Split off several groups of volunteers. 20 to 50 man parties. Send them out on light horse ahead of the army to block the roads to and from the castle. Send others out to raid the surrounding lands including the town around the castle, begining the seige as early as possible. Sabbotage the mills, store houses, and docks. Develop a spy network and see if you can bribe or intimidate townspeople or guards to your cause inorder to find a weak spot in his defences. The general's army marches in preparation for attack at any time and hopefully a plan on keeping the wizard from escaping should he show up with people, as that will probably be the best time you have to take care of him. He'll be buffed and accompanied with lots of people, so you have to hit him with something that prevents escape and then delay direct conflict till the buffs start to wear off. Eventually, it should be able to wear him down by sheer numbers. If you fail, you have less distance to retreat than if you had made it to his castle to fail. [/QUOTE]
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