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General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
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<blockquote data-quote="scholz" data-source="post: 3377112" data-attributes="member: 10028"><p>I guess I am not as impressed by the wizards as most. </p><p>Lets say 20 wizards - 15th level? or are we talking higher?</p><p>Each would get around 25 spells of significant size (3rd level or higher). </p><p>Should we say 20% of those are defensive/spying/movement?</p><p>(Pretty conservative I would say)</p><p>So that is 400 3rd or higher level offensive spells per day. </p><p>Lets assume that groups of 20 soldiers are getting hit by every spell.</p><p>That equals 8000 soldiers hit by the spells. </p><p>So then if every spell killed youd have 2000 left to fight the 500 soldiers. </p><p></p><p>That is assuming a pretty tight spacing</p><p>Assume the soldiers keep 5 feet between them</p><p>SOSO<span style="color: Red">SOSO</span>SOSO</p><p>OOO<span style="color: Red">OOOOOO</span>OOO</p><p>SO<span style="color: Red">SOSOSOSO</span>SO</p><p>OO<span style="color: Red">OOOOOOO</span>OO</p><p>SO<span style="color: Red">SOSOSOSO</span>S0</p><p>OO<span style="color: Red">OOOOOOO</span>OO</p><p>SOS<span style="color: Red">OSOSOS</span>OSO</p><p>OOOO<span style="color: Red">OOOO</span>OOOO</p><p></p><p>With that pretty close formation, a fireball would only get 13. And that would be basically running up a street with no cover. But lets assume that in the chaos of war, the soldiers clump somewhat tighter than that, so 20 hits per spell.</p><p></p><p>Then we add in some saving throws (assume 35pt damage from fireballs) average HPS for 3 level fighters (20) Average DC 17 (assume 18 Int). Maybe 2 or 3 make those save each spell (times 400 = another 1000 soldiers surviving). Assume the higher damage spells even ought with the higher level fighters.</p><p></p><p>So now we are looking at 3000 vs 500 (not too bad of odds). </p><p></p><p>Of course, this is assuming none of the Wizards are in any danger this whole time. With 500 archers, you might get at least a few wizards taken out, even from behing cover. </p><p></p><p>This is assuming that all the wizards are fighting, which I got to tell you. I make it to 10th level and my boss tells me to fight 10000 soldiers, I might be saying T-Port if things started to look bad, just me. Not to mention, you might not want all of your wizards awake at the same time, since any night attack could spoil everything.</p><p></p><p>Once it gets to the actual melee, soldiers vs wizards. it doesn't matter how may AOE or any other spells other than exit spells, the soldiers will win. </p><p></p><p>Now, assuming proper preparation, items, time, control of the environment. Sure 20 15th level wizards could wreak havoc on an army of any size. But put the two a mile apart, with little prep time, and not tonnes of magic items. I think sheer numbers will do the trick.</p></blockquote><p></p>
[QUOTE="scholz, post: 3377112, member: 10028"] I guess I am not as impressed by the wizards as most. Lets say 20 wizards - 15th level? or are we talking higher? Each would get around 25 spells of significant size (3rd level or higher). Should we say 20% of those are defensive/spying/movement? (Pretty conservative I would say) So that is 400 3rd or higher level offensive spells per day. Lets assume that groups of 20 soldiers are getting hit by every spell. That equals 8000 soldiers hit by the spells. So then if every spell killed youd have 2000 left to fight the 500 soldiers. That is assuming a pretty tight spacing Assume the soldiers keep 5 feet between them SOSO[COLOR=Red]SOSO[/COLOR]SOSO OOO[COLOR=Red]OOOOOO[/COLOR]OOO SO[COLOR=Red]SOSOSOSO[/COLOR]SO OO[COLOR=Red]OOOOOOO[/COLOR]OO SO[COLOR=Red]SOSOSOSO[/COLOR]S0 OO[COLOR=Red]OOOOOOO[/COLOR]OO SOS[COLOR=Red]OSOSOS[/COLOR]OSO OOOO[COLOR=Red]OOOO[/COLOR]OOOO With that pretty close formation, a fireball would only get 13. And that would be basically running up a street with no cover. But lets assume that in the chaos of war, the soldiers clump somewhat tighter than that, so 20 hits per spell. Then we add in some saving throws (assume 35pt damage from fireballs) average HPS for 3 level fighters (20) Average DC 17 (assume 18 Int). Maybe 2 or 3 make those save each spell (times 400 = another 1000 soldiers surviving). Assume the higher damage spells even ought with the higher level fighters. So now we are looking at 3000 vs 500 (not too bad of odds). Of course, this is assuming none of the Wizards are in any danger this whole time. With 500 archers, you might get at least a few wizards taken out, even from behing cover. This is assuming that all the wizards are fighting, which I got to tell you. I make it to 10th level and my boss tells me to fight 10000 soldiers, I might be saying T-Port if things started to look bad, just me. Not to mention, you might not want all of your wizards awake at the same time, since any night attack could spoil everything. Once it gets to the actual melee, soldiers vs wizards. it doesn't matter how may AOE or any other spells other than exit spells, the soldiers will win. Now, assuming proper preparation, items, time, control of the environment. Sure 20 15th level wizards could wreak havoc on an army of any size. But put the two a mile apart, with little prep time, and not tonnes of magic items. I think sheer numbers will do the trick. [/QUOTE]
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