Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 3378731" data-attributes="member: 9254"><p>With the redefined goal of "destroy value of training facility/fortress" you have several options.</p><p></p><p>Option 1: extensive blockade. Go nowhere near the fortress and raze the mainland around the peninsula. Use small units of 20-50 men, giving you between 200-500 squads. Make it a no-man's land. How much good can it do when the area it "protects" is occupied? To add insult to injury, leave on your own. Wait until reconstruction is about done, return and flatten it again just to prove you can. </p><p></p><p>Option 2: Treachery: The army is a feint. Hijack/purchase a ship scheduled to arrive at the fortress and load your primary assault there. I recommend swarms, spawning undead, diseased supplies, etc. </p><p></p><p>Option 3: Treachery: Trojan ship. Main army is a feint. coop several ships and get troops to the city. Wait until the wizards go to maim the main army and then gut the facility, paying particular attention to their labs, spellbooks, etc. </p><p></p><p>Option 4: Da bomb. All you really need is one big Earthquake spell to turn the fortress to rubble. </p><p></p><p>Option 5: mercenaries. It's a peninsula, see what kind of amphibious creatures you can hire to either harass shipping or launch a direct attack on the fortress.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3378731, member: 9254"] With the redefined goal of "destroy value of training facility/fortress" you have several options. Option 1: extensive blockade. Go nowhere near the fortress and raze the mainland around the peninsula. Use small units of 20-50 men, giving you between 200-500 squads. Make it a no-man's land. How much good can it do when the area it "protects" is occupied? To add insult to injury, leave on your own. Wait until reconstruction is about done, return and flatten it again just to prove you can. Option 2: Treachery: The army is a feint. Hijack/purchase a ship scheduled to arrive at the fortress and load your primary assault there. I recommend swarms, spawning undead, diseased supplies, etc. Option 3: Treachery: Trojan ship. Main army is a feint. coop several ships and get troops to the city. Wait until the wizards go to maim the main army and then gut the facility, paying particular attention to their labs, spellbooks, etc. Option 4: Da bomb. All you really need is one big Earthquake spell to turn the fortress to rubble. Option 5: mercenaries. It's a peninsula, see what kind of amphibious creatures you can hire to either harass shipping or launch a direct attack on the fortress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
Top