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General Tabletop Discussion
*TTRPGs General
Military tactics vs. high-level spellcasters
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<blockquote data-quote="Joshua Randall" data-source="post: 3390195" data-attributes="member: 7737"><p>I really like this idea from an adventure design point of view. You could put the players on either side, and it would be a challenge.</p><p></p><p>In fact, the single-Wiz-plus-500-troops is a much more interesting scenario than either the original one (20 mid-to-high level Wiz plus troops) or the second one (ditto, but big army also has Wiz). In either of those cases, the normal troops are essentially irrelevant, and it becomes a battle of the mages.</p><p></p><p>Reduce the number of spellcasters involved to the bare minimum, and the troops can actually play a role in the outcome.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 3390195, member: 7737"] I really like this idea from an adventure design point of view. You could put the players on either side, and it would be a challenge. In fact, the single-Wiz-plus-500-troops is a much more interesting scenario than either the original one (20 mid-to-high level Wiz plus troops) or the second one (ditto, but big army also has Wiz). In either of those cases, the normal troops are essentially irrelevant, and it becomes a battle of the mages. Reduce the number of spellcasters involved to the bare minimum, and the troops can actually play a role in the outcome. [/QUOTE]
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Military tactics vs. high-level spellcasters
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