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Military Themed Campaign Advice?
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<blockquote data-quote="reiella" data-source="post: 1437413" data-attributes="member: 160"><p>I'm thinking more of a General Irregular/Situational Operations group. They would be part of a 'larger' group of troops, but the majority of the game will be irregular operations and not involving more than their 'small unit'.</p><p></p><p>Military Politics will probably come up, although alot of that depends on how much I want to emulate the promotion system/regulations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I was initially planning on most of the group being enlisted, but I'm a bit flexible on that.</p><p></p><p>Most likly, penalties for breach of Code of Conduct would be primarily Pay Deductions, Demotion, and possible Discharge (would should result in the pc being effectively retired, imo). And of course, it would go on their record for any promotion consideration.</p><p></p><p>There would women allowed in front lines, and any race could join (although it is primarily human). I don't plan to empose a glass ceiling for any such groups however, it'd bit but isn't my idea of fun.</p><p></p><p>I guess as a group general goal, it'd be closer to Mercenery (Multi-task/Multi-goal).</p><p></p><p>Some of the tasks/goals I had intended to run the group through were escort duty, small town problem-solving (ie, in town, something has been attacking livestock, resolve), surgical strike, and retrieval (people, items, etc).</p><p>And yea, I know a couple of the tasks are rather 'bad' jobs.</p><p></p><p>I'm considering using the Irregular/Situational Operation groups in the world as more of a task situated to handle 'fringe' region troubles.</p></blockquote><p></p>
[QUOTE="reiella, post: 1437413, member: 160"] I'm thinking more of a General Irregular/Situational Operations group. They would be part of a 'larger' group of troops, but the majority of the game will be irregular operations and not involving more than their 'small unit'. Military Politics will probably come up, although alot of that depends on how much I want to emulate the promotion system/regulations :). I was initially planning on most of the group being enlisted, but I'm a bit flexible on that. Most likly, penalties for breach of Code of Conduct would be primarily Pay Deductions, Demotion, and possible Discharge (would should result in the pc being effectively retired, imo). And of course, it would go on their record for any promotion consideration. There would women allowed in front lines, and any race could join (although it is primarily human). I don't plan to empose a glass ceiling for any such groups however, it'd bit but isn't my idea of fun. I guess as a group general goal, it'd be closer to Mercenery (Multi-task/Multi-goal). Some of the tasks/goals I had intended to run the group through were escort duty, small town problem-solving (ie, in town, something has been attacking livestock, resolve), surgical strike, and retrieval (people, items, etc). And yea, I know a couple of the tasks are rather 'bad' jobs. I'm considering using the Irregular/Situational Operation groups in the world as more of a task situated to handle 'fringe' region troubles. [/QUOTE]
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