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General Tabletop Discussion
*Dungeons & Dragons
Military Units as Monsters - A New Take
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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 8267628" data-attributes="member: 6854936"><p>Looks good!</p><p></p><p>I'd consider making the Unit Resitance trait work only against ranged attacks. The reasoning is that melee attacks in D&D don't represent just a single blow but a series of strikes, feints, jabs etc. A powerful warrior should be able to cut down many lesser soldiers by chopping left and right.</p><p>A single ranged attack is still just a single arrow though. </p><p></p><p>I'd also think about toning down the Area Attack Weakness a bit. It seems a bit improbable that dense infantry formations would ever get popular if they were this vulnerable to area effects, unless war magic is extremely rare in the world. You can rationalize it as the front ranks blocking some of the effect from reaching the ranks behind, which doesn't happen in regular combat where everyon is spaced at least 5 feet apart.</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 8267628, member: 6854936"] Looks good! I'd consider making the Unit Resitance trait work only against ranged attacks. The reasoning is that melee attacks in D&D don't represent just a single blow but a series of strikes, feints, jabs etc. A powerful warrior should be able to cut down many lesser soldiers by chopping left and right. A single ranged attack is still just a single arrow though. I'd also think about toning down the Area Attack Weakness a bit. It seems a bit improbable that dense infantry formations would ever get popular if they were this vulnerable to area effects, unless war magic is extremely rare in the world. You can rationalize it as the front ranks blocking some of the effect from reaching the ranks behind, which doesn't happen in regular combat where everyon is spaced at least 5 feet apart. [/QUOTE]
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Military Units as Monsters - A New Take
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