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General Tabletop Discussion
*Dungeons & Dragons
Military Units as Monsters - A New Take
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<blockquote data-quote="Stalker0" data-source="post: 8268025" data-attributes="member: 5889"><p>Thank you for the feedback!</p><p></p><p>So my goal with this design is to create a unit that mimics as close as reasonable possible to the "normal" encounter, but far faster and simpler.</p><p></p><p>Put another way, if a GM was to put 50 people on a board and then did another encounter using this unit, there would be a reasonably similar experience.</p><p></p><p>So for unit resistance, it mirrors what would happen if the frontline fighters were fighting 50 people. Doesn't matter if you do 50 damage on a swing, you still kill 1 guy an attack. However, I also added in the Multi-bodied trait to ensure fighters got to use bonuses from things like Great Weapon Master (aka cleave).</p><p></p><p></p><p>For area attacks, 50 people don't get cover from a fireball in a normal combat (and those spreads intentionally move around corners and stuff so they can't be blocked), so I didn't want to do that in mine either. However, your point about the strength of area attack stands. The million dollar question is... how would armies dealing with magical "artillery" organize themselves? I mean 1 person per 5 ft square is already pretty open, but if your doing a square formation a fireball can literally hit every single person....should it be 1 person per 10 feet? At that point each member of your platoon can get swarmed by more condensed forces, so you can lose there pretty big. I tried to mimic the concept a bit with my "Scattered Formation", the idea that a squad could enlarge their area and spread out to take reduced damage from area attacks....but is that sufficient.....I'm not sure.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8268025, member: 5889"] Thank you for the feedback! So my goal with this design is to create a unit that mimics as close as reasonable possible to the "normal" encounter, but far faster and simpler. Put another way, if a GM was to put 50 people on a board and then did another encounter using this unit, there would be a reasonably similar experience. So for unit resistance, it mirrors what would happen if the frontline fighters were fighting 50 people. Doesn't matter if you do 50 damage on a swing, you still kill 1 guy an attack. However, I also added in the Multi-bodied trait to ensure fighters got to use bonuses from things like Great Weapon Master (aka cleave). For area attacks, 50 people don't get cover from a fireball in a normal combat (and those spreads intentionally move around corners and stuff so they can't be blocked), so I didn't want to do that in mine either. However, your point about the strength of area attack stands. The million dollar question is... how would armies dealing with magical "artillery" organize themselves? I mean 1 person per 5 ft square is already pretty open, but if your doing a square formation a fireball can literally hit every single person....should it be 1 person per 10 feet? At that point each member of your platoon can get swarmed by more condensed forces, so you can lose there pretty big. I tried to mimic the concept a bit with my "Scattered Formation", the idea that a squad could enlarge their area and spread out to take reduced damage from area attacks....but is that sufficient.....I'm not sure. [/QUOTE]
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Military Units as Monsters - A New Take
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