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Story Hour
Milo Windby's Collected Story Hour
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<blockquote data-quote="frog" data-source="post: 402927" data-attributes="member: 714"><p>The pit itself is sheathed in bronze that has been enchanted to prevent the Umber Hulk from digging his way out. As for why he is here in the first place, it was kept more as a curiosity than anything else. The holes in the ceiling above were an aborted attempt at building an observation platform. All the better to watch your "pet" devour captives.</p><p></p><p>Milo didn't want to tell me where he had landed when he jumped into the pit. Apparantly he believed that "Improved Invisibility" meant that it worked on the DM also. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>In all fairness to Milo, we HAVE tried playing invisibility by completely removing any information about the players location from the dm in order to prevent metagaming. But in a situation like this, where the player thinks that the invisibility is working and the dm knows that it isn't, has forced us to reconsider that.</p><p></p><p>I am thinking that a random roll of the dice to determine where the attacker is coming from is going to be our best way of playing it (unless you all have any other ideas).</p></blockquote><p></p>
[QUOTE="frog, post: 402927, member: 714"] The pit itself is sheathed in bronze that has been enchanted to prevent the Umber Hulk from digging his way out. As for why he is here in the first place, it was kept more as a curiosity than anything else. The holes in the ceiling above were an aborted attempt at building an observation platform. All the better to watch your "pet" devour captives. Milo didn't want to tell me where he had landed when he jumped into the pit. Apparantly he believed that "Improved Invisibility" meant that it worked on the DM also. :D In all fairness to Milo, we HAVE tried playing invisibility by completely removing any information about the players location from the dm in order to prevent metagaming. But in a situation like this, where the player thinks that the invisibility is working and the dm knows that it isn't, has forced us to reconsider that. I am thinking that a random roll of the dice to determine where the attacker is coming from is going to be our best way of playing it (unless you all have any other ideas). [/QUOTE]
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Milo Windby's Collected Story Hour
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