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Story Hour
Milo Windby's Collected Story Hour
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<blockquote data-quote="frog" data-source="post: 795831" data-attributes="member: 714"><p>If we hit all 11 of those modules then I am afraid we would be 5 more years on this campaign. Considering that after 2 years now they are at 11 level, that would move us well into the "epic" areas. </p><p></p><p>Not that I would mind. The changes that I already have in mind for the modules should be enough to challenge them. I always felt that X4 and X5 were made to be a "sneak" type mission and these guys have little or no "sneak" in them. It is "kick in the door and kick in some butt" for them 99% of the time. This tends to go against the party when there is an entire country of religious fanatics around them (and yes I saw the Juggernaut and it is one mean machine).</p><p></p><p>As for the "I" series, they are more of a thinking persons module set (as are most of the Hickman modules). Once again, this is not the parties strong point so I feel it would be challenging to them without needing massive amounts of imaginary carnage. </p><p></p><p>The G series...well...lets just say that the last time I ran it I wiped out a party of 7 14th level characters...in the kitchen of G3...with the cooks using pots and pans to bludgeon them to death. I wouldn't worry too much about it being too "soft" for them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="frog, post: 795831, member: 714"] If we hit all 11 of those modules then I am afraid we would be 5 more years on this campaign. Considering that after 2 years now they are at 11 level, that would move us well into the "epic" areas. Not that I would mind. The changes that I already have in mind for the modules should be enough to challenge them. I always felt that X4 and X5 were made to be a "sneak" type mission and these guys have little or no "sneak" in them. It is "kick in the door and kick in some butt" for them 99% of the time. This tends to go against the party when there is an entire country of religious fanatics around them (and yes I saw the Juggernaut and it is one mean machine). As for the "I" series, they are more of a thinking persons module set (as are most of the Hickman modules). Once again, this is not the parties strong point so I feel it would be challenging to them without needing massive amounts of imaginary carnage. The G series...well...lets just say that the last time I ran it I wiped out a party of 7 14th level characters...in the kitchen of G3...with the cooks using pots and pans to bludgeon them to death. I wouldn't worry too much about it being too "soft" for them :D [/QUOTE]
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Milo Windby's Collected Story Hour
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