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Story Hour
Milo's Homebrewed Story Hour (Updated 7/9/03)
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<blockquote data-quote="Milo Windby" data-source="post: 845201" data-attributes="member: 202"><p><strong>PC Bios</strong></p><p></p><p>Here are most of the bios. For reference the party is as follows:</p><p>Ramzina FnipperMoore - Gnome Illusionist</p><p>Arwen - Elf Rogue</p><p>Luxar - Half-elf Cleric of Pelor</p><p>Ulfgar - Dwarf Barbarian/Fighter/Battlerager</p><p>Hurrell - Elf Ranger/Deepwoods Sniper</p><p>Tat Hathu - Elf Bard/Fighter</p><p>Zul - Human Druid</p><p></p><p>Ramzina FnipperMoore - </p><p>I am a gnome from the town of Biffur. I ran away after being told from the head mage that I was useless and would not amount to anything. Now I am out to prove that I can be the best wizard ever. And I will not return home until I can show Biffur what I have become. I miss my family and friends terribly. But I made a vow to myself to not return home until I can knock some sense into the head mage.</p><p></p><p>Arwen -</p><p>I grew up in the streets of Summural. My parents died in a factory explosion in the Alchemy District. I learned to survive on my own in the streets. I've refused repeated offers from the theives guild and eventually decided to join the militia to escape their increasingly violent overtures.</p><p></p><p>Luxar -</p><p>Luxar is a half-elf that never meant to be a cleric. Pelor came to him in a dream after a heavy night of drinking and fooling around with the local tavern owner's daughter. Pelor spoke to him and showed him visions of what the rest of his life would be like if he continued wasting it on women and alcohol. Luxar awoke from this dream in the arms of the beautiful daughter of the tavern owner. At this point he did not take heed to Pelor's visions and started to close his eyes. Then right as he was about to fall asleep again the tavern owner broke in to the room with an axe and almost killed Luxar. Luckily he was able to make it out of the room alive and with all his important parts still intact. He knew that this had not been a coincidence and that what had happened was one of the visions of his future that Pelor had showed him. Ever since that day he has quit drinking and sworn his life to spreading the word of Pelor. It is hard for Luxar to stick to being a man of god since he still enjoys the opposite sex very much. This at times tends to get him in to trouble with the local men in the towns he visits. At present he has been sent by his order to retrieve a stolen artifact of his church. This artifact is known as the Talisman of Pure Good and can be used to cast evil beings into the center of the earth. His quest has brought him to the city of Simmur. He has heard word that the Talisman has passed through the streets of this city. He decides to join the militia to get help on his quest for the Talisman and to spread the word of his god Pelor.</p><p></p><p>Ulfgar -</p><p>Ulfgar, son of Ulfgeret, comes from a long line of Dwarves who dwell within the Drakor Mountains. Mountain Dwarves are rather quiet and reticent, but as solid and dependable as the rock from which they carve their homes. They are strong and brave, and have great liking for strong drink. Their chief love, however, is precious metal, especially gold. Even so, a mountain dwarf will never take anything he has not earned.</p><p>Ulfgar was taught from a young age how to mine the caverns. Ulfgar continued his father's work up until the age of 70 when he was released from the mining due to his foul temper. Ulfgar would break expensive equipment in his rage and clumsiness. He worked until his father began to notice the profits were low in their family and demanded that Ulfgar leave the mountain in order to learn to control his anger. Ulgeret told him that he could return home once he had accomplished that goal.</p><p>Out of the mountain he went in search of a way to release his rage. The first town he came to was Ildaris, City of the Moon. After one week of searching, the town council demanded that he leave the city at once; he had made the mistake of tearing down the local tavern while drunk one eve. On his way out of town he ran into a little gnome who introduced himself as Lit. "A chance meeting," Lit said. "I suggest you enlist into a militia, an active one at that. Head for Simmur, I've heard they are in hard times these days." Ulfgar took his advice and set on the South Road towards Simmur hoping to put his anger to good use and to understand himself better so that he could one-day return to his family. It was also his intention to bring home a fortune to repay his debt with his father.</p><p></p><p>Hurrell - </p><p>Hurrell was born and raised in the Elvish city of Lothlohan, approximately three weeks southeast of Simmur. Growing up he was the only child of elderly parent, a woodsman and his wife. He'd been allowed free reign of the nearby forest when he showed a keen interest in it as well as the neighboring woodland animals. He'd seemed to have a natural talent for the bow, as well as the patience to spend hours in stalking his prey in order to get the surest shot possible. He'd always seemed to have a tie to Ehlonna and her followers, even before he'd started his training as a Ranger. Some of his first lessons were learned through watching the elven hunters. They being at first amused at the young boy's attempts to follow them, then eventually pleasantly surprised as he grew able to do so unseen.</p><p>Hurrell had even impressed one of the hunters enough to take him under his wing. At first he was used as something of an errand boy when needed, then aiding in the hunt as he showed growing skill. Over time he'd grown bored with life around the small hometown he'd known and on the day after his 100th birthday he started his journey to Simmur. He left most of his belongings beyond his simple long and short swords, a pendant engraved with the image of an oak tree as a parting gift from his parents, and his bow. He trusted to his own woodland skills to find food through his journey to Simmur. Upon reaching Simmur he spent the first few days getting accustomed to the larger city and the variety of different people before enlisting in the local militia in hopes of making his fame and fortune.</p><p></p><p>Zul - </p><p>My father was a woodcutter and my mother was an herb woman. Our family made our living on the edge of the elfin forest selling wood and herbal concoctions to passing travelers and people from the nearby village. I like to wander in the forest as I was growing up and came to befriend a few small animals and birds. One day as I was late returning home I heard a band of orcs pass by me. I started to run home when an elf, seemingly out of nowhere stepped out in front of me and said "Its too late young one. The orc attack has ended. Your home and the nearby village has been destroyed. As we speak the elfin warriors are dispatching the orcs. Return with us to our forest and we will see what is to be done with you." Once in the Elfin forest I was befriended by and old (even for and elf) druid. He began to teach me the way the forest and how nature truly works. As my studies progressed I felt the increasing desire to travel west and see the human lands again. After long discussions with my elfin teacher it was decided that I should leave and find out what is drawing me to the west. During my travels I heard of the reopening of the mines even though the elf's who raised me had warned against it. There are uneasy rumors about gnomes killing miners and people disappearing around mines. The woodland creatures are avoiding the mining entrances and don't know anything of what is happening below. I meet and spoke with Captain Patina of Riddick, the town closest to the mine opening, about this and he informed me that a group had been put together to find out what is happening down there and they had left the city recently on their way back into the mines. So I hurried out of town to meet up with the adventurers before they re-entered the mines.</p></blockquote><p></p>
[QUOTE="Milo Windby, post: 845201, member: 202"] [b]PC Bios[/b] Here are most of the bios. For reference the party is as follows: Ramzina FnipperMoore - Gnome Illusionist Arwen - Elf Rogue Luxar - Half-elf Cleric of Pelor Ulfgar - Dwarf Barbarian/Fighter/Battlerager Hurrell - Elf Ranger/Deepwoods Sniper Tat Hathu - Elf Bard/Fighter Zul - Human Druid Ramzina FnipperMoore - I am a gnome from the town of Biffur. I ran away after being told from the head mage that I was useless and would not amount to anything. Now I am out to prove that I can be the best wizard ever. And I will not return home until I can show Biffur what I have become. I miss my family and friends terribly. But I made a vow to myself to not return home until I can knock some sense into the head mage. Arwen - I grew up in the streets of Summural. My parents died in a factory explosion in the Alchemy District. I learned to survive on my own in the streets. I've refused repeated offers from the theives guild and eventually decided to join the militia to escape their increasingly violent overtures. Luxar - Luxar is a half-elf that never meant to be a cleric. Pelor came to him in a dream after a heavy night of drinking and fooling around with the local tavern owner's daughter. Pelor spoke to him and showed him visions of what the rest of his life would be like if he continued wasting it on women and alcohol. Luxar awoke from this dream in the arms of the beautiful daughter of the tavern owner. At this point he did not take heed to Pelor's visions and started to close his eyes. Then right as he was about to fall asleep again the tavern owner broke in to the room with an axe and almost killed Luxar. Luckily he was able to make it out of the room alive and with all his important parts still intact. He knew that this had not been a coincidence and that what had happened was one of the visions of his future that Pelor had showed him. Ever since that day he has quit drinking and sworn his life to spreading the word of Pelor. It is hard for Luxar to stick to being a man of god since he still enjoys the opposite sex very much. This at times tends to get him in to trouble with the local men in the towns he visits. At present he has been sent by his order to retrieve a stolen artifact of his church. This artifact is known as the Talisman of Pure Good and can be used to cast evil beings into the center of the earth. His quest has brought him to the city of Simmur. He has heard word that the Talisman has passed through the streets of this city. He decides to join the militia to get help on his quest for the Talisman and to spread the word of his god Pelor. Ulfgar - Ulfgar, son of Ulfgeret, comes from a long line of Dwarves who dwell within the Drakor Mountains. Mountain Dwarves are rather quiet and reticent, but as solid and dependable as the rock from which they carve their homes. They are strong and brave, and have great liking for strong drink. Their chief love, however, is precious metal, especially gold. Even so, a mountain dwarf will never take anything he has not earned. Ulfgar was taught from a young age how to mine the caverns. Ulfgar continued his father's work up until the age of 70 when he was released from the mining due to his foul temper. Ulfgar would break expensive equipment in his rage and clumsiness. He worked until his father began to notice the profits were low in their family and demanded that Ulfgar leave the mountain in order to learn to control his anger. Ulgeret told him that he could return home once he had accomplished that goal. Out of the mountain he went in search of a way to release his rage. The first town he came to was Ildaris, City of the Moon. After one week of searching, the town council demanded that he leave the city at once; he had made the mistake of tearing down the local tavern while drunk one eve. On his way out of town he ran into a little gnome who introduced himself as Lit. "A chance meeting," Lit said. "I suggest you enlist into a militia, an active one at that. Head for Simmur, I've heard they are in hard times these days." Ulfgar took his advice and set on the South Road towards Simmur hoping to put his anger to good use and to understand himself better so that he could one-day return to his family. It was also his intention to bring home a fortune to repay his debt with his father. Hurrell - Hurrell was born and raised in the Elvish city of Lothlohan, approximately three weeks southeast of Simmur. Growing up he was the only child of elderly parent, a woodsman and his wife. He'd been allowed free reign of the nearby forest when he showed a keen interest in it as well as the neighboring woodland animals. He'd seemed to have a natural talent for the bow, as well as the patience to spend hours in stalking his prey in order to get the surest shot possible. He'd always seemed to have a tie to Ehlonna and her followers, even before he'd started his training as a Ranger. Some of his first lessons were learned through watching the elven hunters. They being at first amused at the young boy's attempts to follow them, then eventually pleasantly surprised as he grew able to do so unseen. Hurrell had even impressed one of the hunters enough to take him under his wing. At first he was used as something of an errand boy when needed, then aiding in the hunt as he showed growing skill. Over time he'd grown bored with life around the small hometown he'd known and on the day after his 100th birthday he started his journey to Simmur. He left most of his belongings beyond his simple long and short swords, a pendant engraved with the image of an oak tree as a parting gift from his parents, and his bow. He trusted to his own woodland skills to find food through his journey to Simmur. Upon reaching Simmur he spent the first few days getting accustomed to the larger city and the variety of different people before enlisting in the local militia in hopes of making his fame and fortune. Zul - My father was a woodcutter and my mother was an herb woman. Our family made our living on the edge of the elfin forest selling wood and herbal concoctions to passing travelers and people from the nearby village. I like to wander in the forest as I was growing up and came to befriend a few small animals and birds. One day as I was late returning home I heard a band of orcs pass by me. I started to run home when an elf, seemingly out of nowhere stepped out in front of me and said "Its too late young one. The orc attack has ended. Your home and the nearby village has been destroyed. As we speak the elfin warriors are dispatching the orcs. Return with us to our forest and we will see what is to be done with you." Once in the Elfin forest I was befriended by and old (even for and elf) druid. He began to teach me the way the forest and how nature truly works. As my studies progressed I felt the increasing desire to travel west and see the human lands again. After long discussions with my elfin teacher it was decided that I should leave and find out what is drawing me to the west. During my travels I heard of the reopening of the mines even though the elf's who raised me had warned against it. There are uneasy rumors about gnomes killing miners and people disappearing around mines. The woodland creatures are avoiding the mining entrances and don't know anything of what is happening below. I meet and spoke with Captain Patina of Riddick, the town closest to the mine opening, about this and he informed me that a group had been put together to find out what is happening down there and they had left the city recently on their way back into the mines. So I hurried out of town to meet up with the adventurers before they re-entered the mines. [/QUOTE]
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