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Playing the Game
Story Hour
Milo's Homebrewed Story Hour (Updated 7/9/03)
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<blockquote data-quote="Milo Windby" data-source="post: 860207" data-attributes="member: 202"><p>I was really close to the clubbing idea, Nail. Our current reticent writer has actually written up some of the game. It's just a matter of getting him to post it and to continue from there. I'm going to give him one more chance before taking other measures. </p><p></p><p>If I can't get anything out of him I've decided to try a method closer to Spacebaby's XP suggestion. I've been tossing around the idea of a journal entry style of writing for the players. That way it wouldn't have to be an exact account and any one of them can contribute. I have a system I stole from someone on the boards called Player Experience Points that will be rewarded for posting entries. The PEP points can be used for rerolls, traded in for a small amount of experience, or sacrificed to swap skill points around on a one-for-one basis. I usually reward them for excellent role-playing, ingenious tactics, RL contributions to the game (IE snacks), painting mini's, and anything else that I feel should be rewarded but doesn't have an XP equivalent. It's worked rather well so far. I hope that it can help move the story hour forward.</p></blockquote><p></p>
[QUOTE="Milo Windby, post: 860207, member: 202"] I was really close to the clubbing idea, Nail. Our current reticent writer has actually written up some of the game. It's just a matter of getting him to post it and to continue from there. I'm going to give him one more chance before taking other measures. If I can't get anything out of him I've decided to try a method closer to Spacebaby's XP suggestion. I've been tossing around the idea of a journal entry style of writing for the players. That way it wouldn't have to be an exact account and any one of them can contribute. I have a system I stole from someone on the boards called Player Experience Points that will be rewarded for posting entries. The PEP points can be used for rerolls, traded in for a small amount of experience, or sacrificed to swap skill points around on a one-for-one basis. I usually reward them for excellent role-playing, ingenious tactics, RL contributions to the game (IE snacks), painting mini's, and anything else that I feel should be rewarded but doesn't have an XP equivalent. It's worked rather well so far. I hope that it can help move the story hour forward. [/QUOTE]
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Story Hour
Milo's Homebrewed Story Hour (Updated 7/9/03)
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