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Story Hour
Milo's Homebrewed Story Hour (Updated 7/9/03)
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<blockquote data-quote="Milo Windby" data-source="post: 860524" data-attributes="member: 202"><p><strong>In the Beginning...the short version</strong></p><p></p><p>Okay, let's get this started. I've got the first post in my hot little hands from our dwarven barbarian. The only problem is he didn't enter into the party until the second session. I'm going to post a recap of what took place before he encountered the group, then we'll let things take their course. Please excuse the writing. This was a while ago and I don't have any notes in front of me. Details are very sketchy. You're getting the Reader's Digest condensed version. Now you other players, please flesh out this session with some of your own notes. I'm not worried about being slightly out of order during the beginning. Once we get into the swing of things I'd rather keep it consecutive though.</p><p></p><p>General Corwin explained that they were held back from the graduation ceremonies due to some recent developments brought to his attention. Since the four students had excelled so well in their fields, they were chosen to form a team of discrete trouble-solvers. Their first task was to retrieve some important documents stolen from a court wizard's villa in the suburbs. Their unique position afforded them the amazing luxury of a 1000gp monthly salary. (In retrospect, it was ENTIRELY too much to give such low level PCs) They were sent to the Kobold Caves to the North immediately.</p><p></p><p>They arrived at the caves in a day and a half with no problem. They set about exploring the only obviously inhabitable cave. After coming across some heavily armored but rather weak kobolds and getting shot in the back by an arrow trap, they found the documents along with some art goods stolen from the wizard. They were love letters. Disgusted at being used to retrieve the seemingly worthless papers, the party wasted no time returning to Simmur and reporting to General Corwin. </p><p></p><p>They turned over the papers to General Corwin, as well as a painting of a particularly sentimental scene for which the wizard rewarded them handsomely. They opted to keep the rest of the loot to themselves. Corwin thanked them for their prompt action and dismissed them for the day. The party immediately embarked on a gleeful shopping spree with their first pay. (Note to self: don't give low level PCs mass amounts of money to spend in a sprawling metropolis) Some got drunk (Luxar), some sold the loot they found (Arwen and Hurrell), and one bought a wand of magic missiles, the bane of all kobolds (Ramzina).</p><p></p><p>The next day they were summoned again by General Corwin. This time they were being sent to investigate reports of ant-like creatures invading the Farming Plains to the east of Simmur. A confusing conversation with a local farmer later, (Ah don' care wha' ya do! Jus' git rid O' them big ole ants!) and they were ready. The ants' lairs were easily spotted in the trampled corn. Eight pits had been dug by the huge beasties. Using corn husks and open flame, they smoked the formians from their holes. They took them on two at a time, quickly eradicating the strange threat to the area. The last formian they fought seemed a bit tougher than the rest, but eventually was crushed by their superior numbers.</p><p></p><p>After reporting their success to the General, they were granted a week for further training. Once the week was up and they had completed training, they were summoned once again. The letters, it turns out, were coded messages that the wizard had intercepted. They spoke of fomenting rebellion among the kobolds and increasing the raids on Simmur. The group was dispatched back to the caves immediately.</p><p></p><p>They took a while to find the cleverly concealed entrance to a large complex of caves that appeared more lived in than the last. Arwen led them around a pit trap concealed near the opening of the caves. There were rooms carved out of the very rock in the dank darkness. The first room held more armored kobolds that seemed to be training krenshars! The kobolds showed the party the first trick they taught the krenshars, the beasts peeled back the skin from their faces and loosed a hideous howl. The site shook all but Ramzina to the bones. They turned tail and fled out the door and down the cavern hall screaming. Ramzina wisely joined them. It was here that we ended our first session.</p></blockquote><p></p>
[QUOTE="Milo Windby, post: 860524, member: 202"] [b]In the Beginning...the short version[/b] Okay, let's get this started. I've got the first post in my hot little hands from our dwarven barbarian. The only problem is he didn't enter into the party until the second session. I'm going to post a recap of what took place before he encountered the group, then we'll let things take their course. Please excuse the writing. This was a while ago and I don't have any notes in front of me. Details are very sketchy. You're getting the Reader's Digest condensed version. Now you other players, please flesh out this session with some of your own notes. I'm not worried about being slightly out of order during the beginning. Once we get into the swing of things I'd rather keep it consecutive though. General Corwin explained that they were held back from the graduation ceremonies due to some recent developments brought to his attention. Since the four students had excelled so well in their fields, they were chosen to form a team of discrete trouble-solvers. Their first task was to retrieve some important documents stolen from a court wizard's villa in the suburbs. Their unique position afforded them the amazing luxury of a 1000gp monthly salary. (In retrospect, it was ENTIRELY too much to give such low level PCs) They were sent to the Kobold Caves to the North immediately. They arrived at the caves in a day and a half with no problem. They set about exploring the only obviously inhabitable cave. After coming across some heavily armored but rather weak kobolds and getting shot in the back by an arrow trap, they found the documents along with some art goods stolen from the wizard. They were love letters. Disgusted at being used to retrieve the seemingly worthless papers, the party wasted no time returning to Simmur and reporting to General Corwin. They turned over the papers to General Corwin, as well as a painting of a particularly sentimental scene for which the wizard rewarded them handsomely. They opted to keep the rest of the loot to themselves. Corwin thanked them for their prompt action and dismissed them for the day. The party immediately embarked on a gleeful shopping spree with their first pay. (Note to self: don't give low level PCs mass amounts of money to spend in a sprawling metropolis) Some got drunk (Luxar), some sold the loot they found (Arwen and Hurrell), and one bought a wand of magic missiles, the bane of all kobolds (Ramzina). The next day they were summoned again by General Corwin. This time they were being sent to investigate reports of ant-like creatures invading the Farming Plains to the east of Simmur. A confusing conversation with a local farmer later, (Ah don' care wha' ya do! Jus' git rid O' them big ole ants!) and they were ready. The ants' lairs were easily spotted in the trampled corn. Eight pits had been dug by the huge beasties. Using corn husks and open flame, they smoked the formians from their holes. They took them on two at a time, quickly eradicating the strange threat to the area. The last formian they fought seemed a bit tougher than the rest, but eventually was crushed by their superior numbers. After reporting their success to the General, they were granted a week for further training. Once the week was up and they had completed training, they were summoned once again. The letters, it turns out, were coded messages that the wizard had intercepted. They spoke of fomenting rebellion among the kobolds and increasing the raids on Simmur. The group was dispatched back to the caves immediately. They took a while to find the cleverly concealed entrance to a large complex of caves that appeared more lived in than the last. Arwen led them around a pit trap concealed near the opening of the caves. There were rooms carved out of the very rock in the dank darkness. The first room held more armored kobolds that seemed to be training krenshars! The kobolds showed the party the first trick they taught the krenshars, the beasts peeled back the skin from their faces and loosed a hideous howl. The site shook all but Ramzina to the bones. They turned tail and fled out the door and down the cavern hall screaming. Ramzina wisely joined them. It was here that we ended our first session. [/QUOTE]
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Milo's Homebrewed Story Hour (Updated 7/9/03)
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