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<blockquote data-quote="The Crimson Binome" data-source="post: 7028037" data-attributes="member: 6775031"><p>It's not so much that you get a huge bonus out of one level in Rogue, as it is that you <em>don't</em> get a huge bonus out of an extra level in Fighter. Assuming you maxed out your Dexterity at level 4, you're already suffering from diminishing returns on that second ability score increase, and expertise is actually pretty great. And it's not as though you're actually <em>losing out</em> on getting +2 Con or whatever; you're just delaying it by one level, in exchange for +3 to to different skills and an extra +1d6 damage every round.</p><p></p><p>Going the other way, it's even more apparent. A level 5 Rogue, in choosing to take one level of Fighter, gains +2 to hit with ranged attacks (or +1 AC, or +5 damage with their off-hand attack) in exchange for their <em>second</em> pair of expertise skills, which is worth less than the first pair since you already have expertise in your highest-priority skills. Granted, you'll be missing out on an extra +1d6 sneak attack during <em>half</em> of your future career, but the other half of the time you <em>won't</em> be missing out on any sneak attack. And if you felt like dipping for exactly <em>two</em> levels, then you gain a significant boost in terms of action economy.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7028037, member: 6775031"] It's not so much that you get a huge bonus out of one level in Rogue, as it is that you [I]don't[/I] get a huge bonus out of an extra level in Fighter. Assuming you maxed out your Dexterity at level 4, you're already suffering from diminishing returns on that second ability score increase, and expertise is actually pretty great. And it's not as though you're actually [I]losing out[/I] on getting +2 Con or whatever; you're just delaying it by one level, in exchange for +3 to to different skills and an extra +1d6 damage every round. Going the other way, it's even more apparent. A level 5 Rogue, in choosing to take one level of Fighter, gains +2 to hit with ranged attacks (or +1 AC, or +5 damage with their off-hand attack) in exchange for their [I]second[/I] pair of expertise skills, which is worth less than the first pair since you already have expertise in your highest-priority skills. Granted, you'll be missing out on an extra +1d6 sneak attack during [I]half[/I] of your future career, but the other half of the time you [I]won't[/I] be missing out on any sneak attack. And if you felt like dipping for exactly [I]two[/I] levels, then you gain a significant boost in terms of action economy. [/QUOTE]
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