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<blockquote data-quote="Mathilda" data-source="post: 7028038" data-attributes="member: 6836566"><p>Multi-classing is a powerful tool in building your character.</p><p></p><p>For example... I primarily play WoTC organized play Adventure League. I have a character that is 2 levels of Fighter and 13 levels of Wizard.</p><p></p><p>The two levels of Fighter gives me the following:</p><p></p><p>Starting with fighter I get Constitution as one of my saving throws proficiencies... this is huge for Concentration checks that I will be making in combat</p><p></p><p>I get access to heavy armor and shield at 1st level which makes my AC pretty good and better than Mage Armor</p><p></p><p>I get a Fighter Style which I choose defensive which increases my AC</p><p></p><p>I get Action Surge which allows me to cast 2 spells in a round and bypasses the normal ruling of casting only one spell and a cantrip in a round</p><p></p><p>I get Second Wind which gives me free healing and being on Wizard hit die... makes this healing even more effective</p><p></p><p>I get all this for the loss of a couple of mid level spells once I hit 20th level and a delay when I get my next tier level of spells.</p><p></p><p>Once I hit 7th level with this character I never looked back and decently formidable when I play this character.</p></blockquote><p></p>
[QUOTE="Mathilda, post: 7028038, member: 6836566"] Multi-classing is a powerful tool in building your character. For example... I primarily play WoTC organized play Adventure League. I have a character that is 2 levels of Fighter and 13 levels of Wizard. The two levels of Fighter gives me the following: Starting with fighter I get Constitution as one of my saving throws proficiencies... this is huge for Concentration checks that I will be making in combat I get access to heavy armor and shield at 1st level which makes my AC pretty good and better than Mage Armor I get a Fighter Style which I choose defensive which increases my AC I get Action Surge which allows me to cast 2 spells in a round and bypasses the normal ruling of casting only one spell and a cantrip in a round I get Second Wind which gives me free healing and being on Wizard hit die... makes this healing even more effective I get all this for the loss of a couple of mid level spells once I hit 20th level and a delay when I get my next tier level of spells. Once I hit 7th level with this character I never looked back and decently formidable when I play this character. [/QUOTE]
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