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Mimicking WotC's layout design, fonts, etc. . .
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<blockquote data-quote="BlindOgre" data-source="post: 4385715" data-attributes="member: 65364"><p>Screen caps, indeed... sqished into jpgs that don't quite render very well.</p><p></p><p>I obsess on these points as well (no pun intended). I'm not overloading the font controls, just using the base sizes and a little tweaking of line spacing. At this point, I'm confident that given a little more control and a few more rounds of adjustment, I could nail the thing... </p><p></p><p>So, at this point I will start diverging. Reasons: Mentor bleeds too much when printed with a white font on a dark background. The faded text background renders poorly in jpg and on some printers. The proper Mentor Italic scaled normally is both a bit thin and crowded for these old eyes. While the fonts do well for offset or high-res printing, they don't print as well as others on a laser. </p><p></p><p>The style in general is almost too clean for a fantasy game. It has a distinctly modular look, but similar blocks tend to blur in one's mind with no iconic image or glyph tags to identify the different power types (as with the attack types for monsters).</p><p></p><p>Also, someone who is Red-Green color-blind may have a hell of a time telling the power types apart via the color coding.</p><p></p><p>In the next couple of days, I'll do up my own styling on the blocks and will pass them along for here for feedback.</p><p></p><p>A truly evil though of mine has been to take the 4e look back to 3.5 OGL material... just to see how it would look <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="BlindOgre, post: 4385715, member: 65364"] Screen caps, indeed... sqished into jpgs that don't quite render very well. I obsess on these points as well (no pun intended). I'm not overloading the font controls, just using the base sizes and a little tweaking of line spacing. At this point, I'm confident that given a little more control and a few more rounds of adjustment, I could nail the thing... So, at this point I will start diverging. Reasons: Mentor bleeds too much when printed with a white font on a dark background. The faded text background renders poorly in jpg and on some printers. The proper Mentor Italic scaled normally is both a bit thin and crowded for these old eyes. While the fonts do well for offset or high-res printing, they don't print as well as others on a laser. The style in general is almost too clean for a fantasy game. It has a distinctly modular look, but similar blocks tend to blur in one's mind with no iconic image or glyph tags to identify the different power types (as with the attack types for monsters). Also, someone who is Red-Green color-blind may have a hell of a time telling the power types apart via the color coding. In the next couple of days, I'll do up my own styling on the blocks and will pass them along for here for feedback. A truly evil though of mine has been to take the 4e look back to 3.5 OGL material... just to see how it would look :cool: [/QUOTE]
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