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<blockquote data-quote="Valorian" data-source="post: 15926" data-attributes="member: 1284"><p>Option #1- I fight physically only w/ wild shape</p><p></p><p>Take a forest gnome (-2 STR, +2 Con) with the following stats:</p><p>S= 8, D= 13, C= 20 (w bonus at level 4), I= 14, Wis= 15 (go to 16 at 8th level), Ch=9.</p><p>This gives him average hp = 70 (now thats nice)</p><p>Feats: Spellcasting Prodigy (Forgotten Realms), Spell Focus (evocation), Greater Spell Focus (evocation) [makes for nasty flame strikes DC= 21, 22 when you get to 8th level, and later fire storms]. You also get 6 skill points per level....the party will apreciate a good heal skill (those nasty poisons).</p><p></p><p>Option #2- I like fighting in "humanoid" form</p><p></p><p>I'd go with a Wood Elf (+2 STR, +2 DEX, -2 Con, -2 Int, -2 Cha)</p><p>with the following stats:</p><p>S= 20 (w/ stat increase at 4th level), Dex = 15, Con = 12, Int = 8, </p><p>Wis = 15, Cha = 7)</p><p>Feats: Ambidextery, Two-Weapon Fighting, WF: Quarterstaff</p><p>average hit points = 42</p><p>cast the 3rd level spell Spikes (Defender of the Faith)on your Quarterstaff, which gives you a +2 to hit and level bonus in damage (+7)...I as a DM would make you cast it twice, since your using the Quarter Staff as a double weapon.</p><p>BTW: Spikes last for 1 hour/level </p><p></p><p>you attack w/ the following:</p><p>double weaon: bab +5, Str +5, +2 Spikes spell, +1 weapon focus = +13 -2 for Two weapon fighting = +11/+11 </p><p>Damage primary hand = 1d6+5 (Str) + 7 Spikes spell = 1d6+12</p><p>Damage secondary hand = 1d6 +2 (Str) +7 Spikes spell = 1d6+9</p><p>at 8th level you get 3 attacks +12/+12/+7</p><p></p><p>two handed: +13... Damage = 1d6 + 7 (Str) + 7 (Spikes) = 1d6+14</p><p></p><p>I'd fight w/ the Quarterstaff as a double weapon- easy to change back and forth when spellcasting.</p><p></p><p>I think you can give your fighters in the group a run for thier money, but while you dish it out, you probably won't be able to take it, hit ponts only okay, and not that good an AC...try to stay at the edge of the fights, letting the fighters take most of the hits.</p><p></p><p>You could do a very similar one w/ a 1/2 orc, but I thought the Wood Elf sounded more "druidic"</p><p></p><p>So, how's it sound... which option do you folks like??????</p></blockquote><p></p>
[QUOTE="Valorian, post: 15926, member: 1284"] Option #1- I fight physically only w/ wild shape Take a forest gnome (-2 STR, +2 Con) with the following stats: S= 8, D= 13, C= 20 (w bonus at level 4), I= 14, Wis= 15 (go to 16 at 8th level), Ch=9. This gives him average hp = 70 (now thats nice) Feats: Spellcasting Prodigy (Forgotten Realms), Spell Focus (evocation), Greater Spell Focus (evocation) [makes for nasty flame strikes DC= 21, 22 when you get to 8th level, and later fire storms]. You also get 6 skill points per level....the party will apreciate a good heal skill (those nasty poisons). Option #2- I like fighting in "humanoid" form I'd go with a Wood Elf (+2 STR, +2 DEX, -2 Con, -2 Int, -2 Cha) with the following stats: S= 20 (w/ stat increase at 4th level), Dex = 15, Con = 12, Int = 8, Wis = 15, Cha = 7) Feats: Ambidextery, Two-Weapon Fighting, WF: Quarterstaff average hit points = 42 cast the 3rd level spell Spikes (Defender of the Faith)on your Quarterstaff, which gives you a +2 to hit and level bonus in damage (+7)...I as a DM would make you cast it twice, since your using the Quarter Staff as a double weapon. BTW: Spikes last for 1 hour/level you attack w/ the following: double weaon: bab +5, Str +5, +2 Spikes spell, +1 weapon focus = +13 -2 for Two weapon fighting = +11/+11 Damage primary hand = 1d6+5 (Str) + 7 Spikes spell = 1d6+12 Damage secondary hand = 1d6 +2 (Str) +7 Spikes spell = 1d6+9 at 8th level you get 3 attacks +12/+12/+7 two handed: +13... Damage = 1d6 + 7 (Str) + 7 (Spikes) = 1d6+14 I'd fight w/ the Quarterstaff as a double weapon- easy to change back and forth when spellcasting. I think you can give your fighters in the group a run for thier money, but while you dish it out, you probably won't be able to take it, hit ponts only okay, and not that good an AC...try to stay at the edge of the fights, letting the fighters take most of the hits. You could do a very similar one w/ a 1/2 orc, but I thought the Wood Elf sounded more "druidic" So, how's it sound... which option do you folks like?????? [/QUOTE]
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