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Min/Max an Akashic
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<blockquote data-quote="Mistwell" data-source="post: 1122290" data-attributes="member: 2525"><p>I'm not generally a min/maxer. However, I find it useful to see what can be done with min/maxing (because I can then just tweak the result to fit my roleplaying desires, yanking some more effective choices for less effective ones that better fit the RP ideas I have). </p><p></p><p>That said, I would really like to see what people can do min/maxing an Akashic character I have in mind.</p><p></p><p>I want him to be an Indiana Jones type character. I'd like him to be a combination of an artifact hunter and an emissary for a distant kingdom. </p><p></p><p>Focus for abilities will be on Intelligence, then Dex, then Charisma (32 point buy or a special dice-buy system that ends pretty close to 32 point buy). The primary skills I have in mind include:</p><p></p><p>Bluff, Intimidate, Diplomacy, Search, Sneak, Tumble, Use Magic Device.</p><p></p><p>The secondary skils I have in mind include: Disguise, Disable Device, Sense Motive (5 ranks to get Diplomacy synergy bonus), Open Lock, Perception (Houseruled: combines spot and listen into one skill), Forgery Spellcraft (5 ranks to get Use Magic Device bonus to scrolls), Decipher Script (5 ranks to get Use Magic Device bonus to scrolls), Knowledge: Magic, Knowledge: Monsters, Knowledge: History, Knowledge: Runes</p><p>Languages (several, since most Charisma-based skills are language dependant).</p><p></p><p>I am not sure if I want him to be a melee fighter or a ranged fighter, but I know he has to be at least acceptable at fighting, since it will likely happen a decent amount in this game. In addition, Diplomacy will be useful outside of hostile enounters (like in town), but I suspect many hostile encounters will end in violence due to at least two players who really really like combat.</p><p></p><p>Race: While I remain open, I am tending towards Human right now. Mohj is a possibility, for the detect magic at will. </p><p></p><p>Multi-classing: I am not opposed to multi-classing, as long as the bulk of the levels are Akashic. Unfettered seems likely. Runethane is possible. A level or two of Wolf, Hawk, or Snake totem seems possible as well, depending on the combat choices I make.</p><p></p><p>Feats: This is truly where I am up in the air. I need some advice on melee vs. ranged before I choose feats, and would like advice on this area.</p><p></p><p>Prestige Classes: Totally unknown in this game, so best not to plan for one.</p><p></p><p>Any advice y'all could offer? Can a character with a base hit die of d6 work out as a melee fighter, or is it best to go for ranged fighting? Could a combo with heavy armor or Unfettered or AC-buffing feats or something else make the hit die not as important for melee? Could a sneak-attack/first strike/poison use or similar assassin-type tactic work out for this kind of character?</p><p></p><p>Thanks in advance.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1122290, member: 2525"] I'm not generally a min/maxer. However, I find it useful to see what can be done with min/maxing (because I can then just tweak the result to fit my roleplaying desires, yanking some more effective choices for less effective ones that better fit the RP ideas I have). That said, I would really like to see what people can do min/maxing an Akashic character I have in mind. I want him to be an Indiana Jones type character. I'd like him to be a combination of an artifact hunter and an emissary for a distant kingdom. Focus for abilities will be on Intelligence, then Dex, then Charisma (32 point buy or a special dice-buy system that ends pretty close to 32 point buy). The primary skills I have in mind include: Bluff, Intimidate, Diplomacy, Search, Sneak, Tumble, Use Magic Device. The secondary skils I have in mind include: Disguise, Disable Device, Sense Motive (5 ranks to get Diplomacy synergy bonus), Open Lock, Perception (Houseruled: combines spot and listen into one skill), Forgery Spellcraft (5 ranks to get Use Magic Device bonus to scrolls), Decipher Script (5 ranks to get Use Magic Device bonus to scrolls), Knowledge: Magic, Knowledge: Monsters, Knowledge: History, Knowledge: Runes Languages (several, since most Charisma-based skills are language dependant). I am not sure if I want him to be a melee fighter or a ranged fighter, but I know he has to be at least acceptable at fighting, since it will likely happen a decent amount in this game. In addition, Diplomacy will be useful outside of hostile enounters (like in town), but I suspect many hostile encounters will end in violence due to at least two players who really really like combat. Race: While I remain open, I am tending towards Human right now. Mohj is a possibility, for the detect magic at will. Multi-classing: I am not opposed to multi-classing, as long as the bulk of the levels are Akashic. Unfettered seems likely. Runethane is possible. A level or two of Wolf, Hawk, or Snake totem seems possible as well, depending on the combat choices I make. Feats: This is truly where I am up in the air. I need some advice on melee vs. ranged before I choose feats, and would like advice on this area. Prestige Classes: Totally unknown in this game, so best not to plan for one. Any advice y'all could offer? Can a character with a base hit die of d6 work out as a melee fighter, or is it best to go for ranged fighting? Could a combo with heavy armor or Unfettered or AC-buffing feats or something else make the hit die not as important for melee? Could a sneak-attack/first strike/poison use or similar assassin-type tactic work out for this kind of character? Thanks in advance. [/QUOTE]
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