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Min/Max an Akashic
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1123995" data-attributes="member: 710"><p>What level are you aiming at? </p><p>One important min-max choice: If you don`t know another talent that fits better (in your case, Natural Swordsman or Natural Archer might be better): Take Eidetic Memory. +1 to all Knowledge Skills, and great synergy with the improved Memory abilities of the Akashic. And than, take 1 rank in every Knowledge Skill. </p><p></p><p>A combattant with a d6 hit die is more difficult to pull of than one with d10 or d12. THe HP are never enough, so consider taking the path of archery. It will probably be more safe for you. (And you don`t have to waste akashic abilities on sneak attack, just on the Battle Memory Abilities, which I highly recommend. Think of Barbarian Rage without the Drawbacks)</p><p></p><p>32 point buy is good.</p><p>Str10, Dex14, Con14, Int16, Wis12, Cha12 </p><p>might be a good choice. It might work also fine if you lower Int to 15 and Wis to 10 to be able to increase Dex or Cha, maybe even Strength (for a stronger bow and better armor carrying abilities <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> ) The Constitution is very important for a fighter. Remember, a Magister gets the same hit die as you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Race:</p><p>Faen (Loresong or Quickling). Both choices are good - +2 Int or +2 Dex are both useful for your concept. It might allow you to shift your abilities a bit. (I think a Akashic should get a natural - without magic items - 16 on his INT, but it doesn`t need to be more, so Loresong could allow you a better Wisdom or Charisma, maybe even Strength)</p><p>Mojh: The only reason for it is +2 to INT, but probably doesn`t fit the Indiana Jones Concept.</p><p>Litorian: +2 Dex, -2 Wis. Nice choice, does not contradict the Concept.</p><p>Human: Probably best choice: More skillpoints, one extra feat, and after all, Indiana Jones was a human. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Skills:</p><p>If you choose the archery path, Tumble is not as important as in melee combat. 5 ranks might be sufficient, especially if you consider taking the Skill Mastery ceremony feat. (Disable Device, Search, Sneak, Open Lock, Perception, Tumble). </p><p>Talents: </p><p>Eidetic Memory or Natural Archer</p><p>Feats: </p><p>Point Blank Shot, Precise Shot, Rapid Reload are probably must haves amd should be the first ones to take, I think. </p><p>Other feats to consider: </p><p>Bond Item (Bow), Exotic Armor Profiency (get a devenian articuted armor that you can wear without problems), Weapon Focus (Bow), Weapn Specialisation (Bow), Far Shot, Dodge, Mobility, Shot on the Run, First Strike, IMproved Initiative, Improved Critical (Bow), Infuse Weapon, Modify Combat Style (fits perfectly for Akashics, I think), Mounted Combat/Archery), Speed Burst.</p><p>Nice feat for high level akashics: Power of the Name. (Remember, you have use magic device to use your scrolls of Learn Truename, and a 20th level akashic could use his spell memory ability for it)</p><p></p><p>Akashic Abilities: </p><p>Battle Memory (all three at first oppertunity), Tongues (helpful, unless you really take skill points to get ALL AU languages), any and all of the Loresight Abilities. Learn Secret (greater) might be a good choice, take your bow at first oppertunity. You could also buy a scroll of the spell and use your "Use Magic Device" skill, depends on how flexible you want to be. (If someone decides to sunder your Bow, you can safely recast it at next day on your spare bow - maybe you even did it in advance - even in the middle of a dungeon. And you probably need several of it to also enhance other spare weapons, your tools and so on.)</p><p>Delve into Personal Memory and/or Impersonate can also be quite useful in some cases. </p><p></p><p>Equipment:</p><p>A good Bow and a good armor. Don`t overlook medium size armor, they are better in AU than in standard D&D, (perhaps a Arcticulated Plate jack or a Devanian brestplate if Dex becomes higher than 17) and you might be not strong enough to wear Heavy Armor.</p><p>Other: Gloves of Dexterity, Headband of Intellect, Amulet of Health (hp)or Circlet of Persuasion (charisma based skills). Belt of Giant Strength if you want a Mighty Composite Bow. </p><p></p><p>All these things aside: There is a reason why the Akashic is included in the Way of the Staff, not Way of the Bow. He is more spellcaster like than fighter like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Oh, and I only saw a Winter Witch (nice, but doesn`t survive the attacks of an equal level fighter, as we figured out when my fighter was dominated by a vampire) and a Magister inplay until now, and both in a 3.0/3.5 D&D campaign. </p><p></p><p>Mustrum Ridcully</p><p></p><p>PS: I missed two notes:</p><p>Remember to buy Bodkin Arrows, and if you want to resemble Indy even a bit more, you have to take Exotic Weapon profiency (Agile) for the Whip. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1123995, member: 710"] What level are you aiming at? One important min-max choice: If you don`t know another talent that fits better (in your case, Natural Swordsman or Natural Archer might be better): Take Eidetic Memory. +1 to all Knowledge Skills, and great synergy with the improved Memory abilities of the Akashic. And than, take 1 rank in every Knowledge Skill. A combattant with a d6 hit die is more difficult to pull of than one with d10 or d12. THe HP are never enough, so consider taking the path of archery. It will probably be more safe for you. (And you don`t have to waste akashic abilities on sneak attack, just on the Battle Memory Abilities, which I highly recommend. Think of Barbarian Rage without the Drawbacks) 32 point buy is good. Str10, Dex14, Con14, Int16, Wis12, Cha12 might be a good choice. It might work also fine if you lower Int to 15 and Wis to 10 to be able to increase Dex or Cha, maybe even Strength (for a stronger bow and better armor carrying abilities :-) ) The Constitution is very important for a fighter. Remember, a Magister gets the same hit die as you. :-) Race: Faen (Loresong or Quickling). Both choices are good - +2 Int or +2 Dex are both useful for your concept. It might allow you to shift your abilities a bit. (I think a Akashic should get a natural - without magic items - 16 on his INT, but it doesn`t need to be more, so Loresong could allow you a better Wisdom or Charisma, maybe even Strength) Mojh: The only reason for it is +2 to INT, but probably doesn`t fit the Indiana Jones Concept. Litorian: +2 Dex, -2 Wis. Nice choice, does not contradict the Concept. Human: Probably best choice: More skillpoints, one extra feat, and after all, Indiana Jones was a human. :) Skills: If you choose the archery path, Tumble is not as important as in melee combat. 5 ranks might be sufficient, especially if you consider taking the Skill Mastery ceremony feat. (Disable Device, Search, Sneak, Open Lock, Perception, Tumble). Talents: Eidetic Memory or Natural Archer Feats: Point Blank Shot, Precise Shot, Rapid Reload are probably must haves amd should be the first ones to take, I think. Other feats to consider: Bond Item (Bow), Exotic Armor Profiency (get a devenian articuted armor that you can wear without problems), Weapon Focus (Bow), Weapn Specialisation (Bow), Far Shot, Dodge, Mobility, Shot on the Run, First Strike, IMproved Initiative, Improved Critical (Bow), Infuse Weapon, Modify Combat Style (fits perfectly for Akashics, I think), Mounted Combat/Archery), Speed Burst. Nice feat for high level akashics: Power of the Name. (Remember, you have use magic device to use your scrolls of Learn Truename, and a 20th level akashic could use his spell memory ability for it) Akashic Abilities: Battle Memory (all three at first oppertunity), Tongues (helpful, unless you really take skill points to get ALL AU languages), any and all of the Loresight Abilities. Learn Secret (greater) might be a good choice, take your bow at first oppertunity. You could also buy a scroll of the spell and use your "Use Magic Device" skill, depends on how flexible you want to be. (If someone decides to sunder your Bow, you can safely recast it at next day on your spare bow - maybe you even did it in advance - even in the middle of a dungeon. And you probably need several of it to also enhance other spare weapons, your tools and so on.) Delve into Personal Memory and/or Impersonate can also be quite useful in some cases. Equipment: A good Bow and a good armor. Don`t overlook medium size armor, they are better in AU than in standard D&D, (perhaps a Arcticulated Plate jack or a Devanian brestplate if Dex becomes higher than 17) and you might be not strong enough to wear Heavy Armor. Other: Gloves of Dexterity, Headband of Intellect, Amulet of Health (hp)or Circlet of Persuasion (charisma based skills). Belt of Giant Strength if you want a Mighty Composite Bow. All these things aside: There is a reason why the Akashic is included in the Way of the Staff, not Way of the Bow. He is more spellcaster like than fighter like. :) Oh, and I only saw a Winter Witch (nice, but doesn`t survive the attacks of an equal level fighter, as we figured out when my fighter was dominated by a vampire) and a Magister inplay until now, and both in a 3.0/3.5 D&D campaign. Mustrum Ridcully PS: I missed two notes: Remember to buy Bodkin Arrows, and if you want to resemble Indy even a bit more, you have to take Exotic Weapon profiency (Agile) for the Whip. :) [/QUOTE]
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