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Min/Max Crossbow Monk/Ranger Concept
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<blockquote data-quote="Iron_Chef" data-source="post: 1184846" data-attributes="member: 4530"><p>Just an update: </p><p></p><p>I can't believe how much ass my character kicks... I'm 2nd level now: 1st level variant monk/1st level Highwayman, with a whopping 17 hp. Third session, and I'm bodyguarding this sleazy Senator on his way to a secret meeting, when our gondola gets ambushed by two boats plus more bad guys dropping down from bridges as we sail through the canals of the city... Very James Bond, medieval style, LOL. I took out at least half the opponents, took out the enemy gondoleer (which took out one boatload of bad guys), finally was reduced to 1 hp and knocked off the boat... so I rocked it and knocked the three remaining bad guys into the water (two drowned, shouldn't have worn armor, LOL), just barely saving the senator from a messy assassination. Between my ranged attacks (my twin dart throwers from Path of the Sword each do 2d4+2 with my favored enemy bonus, 2d4+3 point blank) and unarmed (1d6+5), I destroy foes like a hot knife through butter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> My high AC helps me get through most of the fights unscathed. That, and the ridiculous number of natural 20s I rolled in fairly short order this session. I couldn't believe how many (unmodified) 15+ rolls I made in and out of combat this last session. It was no contest no matter what I did. Bluff? You betcha! Sense Motive? Two steps ahead of you. Reflex save? You missed me, sucker. Drop Kick? Have a nice trip, see you next fall. I have never rolled like this in all my many years of RPing. It was insane! I may never roll that good again, but I'll never forget this one night. </p><p></p><p>Anyway, even without considering my hot rolling streak, this character class combo is proving supremely potent (ranged and melee expert), and it's fun to say exactly what I'm doing in unarmed (kick to the groin, punch to the jaw being my favorite flurry combo move), something I never did using weapons for some reason. I always concentrated solely on magic or (armed) melee before, never unarmed, never ranged. Bringing lethal and descriptive unarmed combat into play is especially cinematic and heroic in flavor. The ranged stuff is too much fun, but it's even more fun knowing I can still take them out if they manage to get up close and personal. I highly recommend trying a ranged and melee specialist of some kind (monk or not), whether PC or NPC. The only other monk experience I had before was Redbone the monk wight (karate chop energy drain) in Nightfang Spire, now that was scary! </p><p></p><p>This campaign, we're trying all new, never before played (to us) classes; I'm a monk, another is a druid. We both love snakes (I use "cobra strike" fighting style). The druid kicked butt when I threw potted plants into the enemy gondolas and she cast entangle on them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1184846, member: 4530"] Just an update: I can't believe how much ass my character kicks... I'm 2nd level now: 1st level variant monk/1st level Highwayman, with a whopping 17 hp. Third session, and I'm bodyguarding this sleazy Senator on his way to a secret meeting, when our gondola gets ambushed by two boats plus more bad guys dropping down from bridges as we sail through the canals of the city... Very James Bond, medieval style, LOL. I took out at least half the opponents, took out the enemy gondoleer (which took out one boatload of bad guys), finally was reduced to 1 hp and knocked off the boat... so I rocked it and knocked the three remaining bad guys into the water (two drowned, shouldn't have worn armor, LOL), just barely saving the senator from a messy assassination. Between my ranged attacks (my twin dart throwers from Path of the Sword each do 2d4+2 with my favored enemy bonus, 2d4+3 point blank) and unarmed (1d6+5), I destroy foes like a hot knife through butter. :D My high AC helps me get through most of the fights unscathed. That, and the ridiculous number of natural 20s I rolled in fairly short order this session. I couldn't believe how many (unmodified) 15+ rolls I made in and out of combat this last session. It was no contest no matter what I did. Bluff? You betcha! Sense Motive? Two steps ahead of you. Reflex save? You missed me, sucker. Drop Kick? Have a nice trip, see you next fall. I have never rolled like this in all my many years of RPing. It was insane! I may never roll that good again, but I'll never forget this one night. Anyway, even without considering my hot rolling streak, this character class combo is proving supremely potent (ranged and melee expert), and it's fun to say exactly what I'm doing in unarmed (kick to the groin, punch to the jaw being my favorite flurry combo move), something I never did using weapons for some reason. I always concentrated solely on magic or (armed) melee before, never unarmed, never ranged. Bringing lethal and descriptive unarmed combat into play is especially cinematic and heroic in flavor. The ranged stuff is too much fun, but it's even more fun knowing I can still take them out if they manage to get up close and personal. I highly recommend trying a ranged and melee specialist of some kind (monk or not), whether PC or NPC. The only other monk experience I had before was Redbone the monk wight (karate chop energy drain) in Nightfang Spire, now that was scary! This campaign, we're trying all new, never before played (to us) classes; I'm a monk, another is a druid. We both love snakes (I use "cobra strike" fighting style). The druid kicked butt when I threw potted plants into the enemy gondolas and she cast entangle on them. ;) [/QUOTE]
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