Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Min/Max explination
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 1694051" data-attributes="member: 259"><p>I guess the distinction I would make is between a character that sometimes glories in the spotlight, and a character that hogs the spotlight. The lockpick extraordinaire is a sometimes-glorier: it's not like you're going to get in every fight and say, "Aha! I astound and intimidate the shambling mound by picking this complicated lock in front of it! 45 on my open lock check, suckah!"</p><p> </p><p>The monk example I gave earlier, though, is going to outshine every fighter: except when fighting critters immune to stunning, his first successful hit against every creature will almost certainly kill it. If anyone else is playing a melee monkey, they're going to feel upstaged all the time by this guy. Why even bother fighting, they'll think, when this guy is going to be able to handle everyone anyway?</p><p> </p><p>Severe minmaxers in a group create another similar problem: since not everyone likes doing the minmax polka, characters will end up with very different power levels. As a DM, I can then choose either to tailor encounters for the non-minmaxers (ensuring that the MMers will whomp the opposition without breaking a sweat) or I can tailor them for the MMers (risking slaughtering the Non-MMers).</p><p> </p><p>As I said, a bit of minmaxing is a fun part of the game, but when it goes to extremes, especially when someone finds a way to make their character far more powerful than all the other characters in a majority of scenes, it ends up detracting from the game, IMO.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1694051, member: 259"] I guess the distinction I would make is between a character that sometimes glories in the spotlight, and a character that hogs the spotlight. The lockpick extraordinaire is a sometimes-glorier: it's not like you're going to get in every fight and say, "Aha! I astound and intimidate the shambling mound by picking this complicated lock in front of it! 45 on my open lock check, suckah!" The monk example I gave earlier, though, is going to outshine every fighter: except when fighting critters immune to stunning, his first successful hit against every creature will almost certainly kill it. If anyone else is playing a melee monkey, they're going to feel upstaged all the time by this guy. Why even bother fighting, they'll think, when this guy is going to be able to handle everyone anyway? Severe minmaxers in a group create another similar problem: since not everyone likes doing the minmax polka, characters will end up with very different power levels. As a DM, I can then choose either to tailor encounters for the non-minmaxers (ensuring that the MMers will whomp the opposition without breaking a sweat) or I can tailor them for the MMers (risking slaughtering the Non-MMers). As I said, a bit of minmaxing is a fun part of the game, but when it goes to extremes, especially when someone finds a way to make their character far more powerful than all the other characters in a majority of scenes, it ends up detracting from the game, IMO. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Min/Max explination
Top