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<blockquote data-quote="GlassJaw" data-source="post: 1694264" data-attributes="member: 22103"><p>I agree. I certianly don't allow <em>everything</em> that's out there but I make it a point to give my players a lot of options. I even list everything on a website I created so they know what's available and what's not. Sometimes I feel like I'm always saying "check this and that out, it might fit your character" or "you know what would be cool for your character concept", etc.</p><p></p><p> </p><p></p><p>Nice summation Stephenls. That's an excellent way to define it.</p><p></p><p> </p><p></p><p>I'm not sure I would use as strong of a tone but I've certainly seen it happen. Your thought-process may not be a popular one Saeviomagy but I definitely agree. The very fact of "knowing the rules" can be looked upon by some as being a rules lawyer, powergamer, or min/maxer, all of which are negative descriptors in the conext used by the individual in question.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 1694264, member: 22103"] I agree. I certianly don't allow [I]everything[/I] that's out there but I make it a point to give my players a lot of options. I even list everything on a website I created so they know what's available and what's not. Sometimes I feel like I'm always saying "check this and that out, it might fit your character" or "you know what would be cool for your character concept", etc. Nice summation Stephenls. That's an excellent way to define it. I'm not sure I would use as strong of a tone but I've certainly seen it happen. Your thought-process may not be a popular one Saeviomagy but I definitely agree. The very fact of "knowing the rules" can be looked upon by some as being a rules lawyer, powergamer, or min/maxer, all of which are negative descriptors in the conext used by the individual in question. [/QUOTE]
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