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<blockquote data-quote="Pielorinho" data-source="post: 1694328" data-attributes="member: 259"><p>Two stories:</p><p>-A guy I gamed with in college was very proud of two White Wolf characters. One was a vampire who had the equivalent of about a +30 diplomacy check at first level (technically, she got 14 dice on attempts at supernatural persuasion). The other utilized a discipline (magic system) of his own creation, giving her the power to burn like the sun by the equivalent of fifth level.</p><p>-In New Orleans once, we went to a bar popular with gamers. It was an off night, and the only gamer there cornered me for nearly an hour telling me about his uber-powerful vampire character who could walk around during daylight without suffering ill effects.</p><p> </p><p>So, no, that's not my experience <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> </p><p>I will say that D&D rules tend more toward rules the DM referees, whereas WW rules put a lot of judgement in the GM's hands Powergaming in WW rules requires GM complicity in a way that powergaming in D&D rules doesn't.</p><p> </p><p>Also, WW games tend not to focus so much on combat, so having a character who excels at killing people (e.g., a werewolf) doesn't change the game's dynamic so much.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1694328, member: 259"] Two stories: -A guy I gamed with in college was very proud of two White Wolf characters. One was a vampire who had the equivalent of about a +30 diplomacy check at first level (technically, she got 14 dice on attempts at supernatural persuasion). The other utilized a discipline (magic system) of his own creation, giving her the power to burn like the sun by the equivalent of fifth level. -In New Orleans once, we went to a bar popular with gamers. It was an off night, and the only gamer there cornered me for nearly an hour telling me about his uber-powerful vampire character who could walk around during daylight without suffering ill effects. So, no, that's not my experience :). I will say that D&D rules tend more toward rules the DM referees, whereas WW rules put a lot of judgement in the GM's hands Powergaming in WW rules requires GM complicity in a way that powergaming in D&D rules doesn't. Also, WW games tend not to focus so much on combat, so having a character who excels at killing people (e.g., a werewolf) doesn't change the game's dynamic so much. Daniel [/QUOTE]
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