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Min/max me a cleric
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<blockquote data-quote="Metheus" data-source="post: 47139" data-attributes="member: 2148"><p><strong>Cleric</strong></p><p></p><p>This is a continuation of the thread on RPG Discussion, so I'm actually replying to something on there. </p><p> The pluses for having a 18 WIS as opposed to STR at lower levels dont seem to have much effect before 4th level. Most of what an adventuring cleric will end up casting at those levels is going to be healing or party-effect spells where the +1 DC wont make too much of a difference. The cleric shouldnt be the one actively trying to spot or hear, so the difference between +3 and +4 are neglegible.</p><p> Only you know the type of campaign you'll end up being a part of, however, just remember that at low levels you'll need to hit harder and more often in order to survive. Plus, as a cleric who'll need to be versatile, you'll need to carry lots of stuff, and the carry difference between 17 and 18 is pretty good. </p><p> You shouldnt be getting hit while casting, so Concentration shouldnt be that big a deal, and if it is, take the Combat Casting feat. As I said earlier, your spells should be for healing, or if you happen to have extra spells, they should be equallizing the fighting field. Bane/Bless combos will help you in the larger fights, and domain spells can help too, like Magic Weapon, Sanctuary, or Expeditious Retreat. By 4th level, you'll have a good selection of spells and be able to fight also.</p></blockquote><p></p>
[QUOTE="Metheus, post: 47139, member: 2148"] [b]Cleric[/b] This is a continuation of the thread on RPG Discussion, so I'm actually replying to something on there. The pluses for having a 18 WIS as opposed to STR at lower levels dont seem to have much effect before 4th level. Most of what an adventuring cleric will end up casting at those levels is going to be healing or party-effect spells where the +1 DC wont make too much of a difference. The cleric shouldnt be the one actively trying to spot or hear, so the difference between +3 and +4 are neglegible. Only you know the type of campaign you'll end up being a part of, however, just remember that at low levels you'll need to hit harder and more often in order to survive. Plus, as a cleric who'll need to be versatile, you'll need to carry lots of stuff, and the carry difference between 17 and 18 is pretty good. You shouldnt be getting hit while casting, so Concentration shouldnt be that big a deal, and if it is, take the Combat Casting feat. As I said earlier, your spells should be for healing, or if you happen to have extra spells, they should be equallizing the fighting field. Bane/Bless combos will help you in the larger fights, and domain spells can help too, like Magic Weapon, Sanctuary, or Expeditious Retreat. By 4th level, you'll have a good selection of spells and be able to fight also. [/QUOTE]
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