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Min/Maxed Sorcerer questions
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<blockquote data-quote="Mr Fidgit" data-source="post: 382448" data-attributes="member: 6968"><p>i think elves are a good choice for the added weapon proficiencies (sword and bow)</p><p></p><p>between gnomes and humans, it's a toss-up for me. humans do have an extra feat, but they also get more skill points (great for a class with only 2 (+Int mod) per level). gnomes do have the cantrips (and low light vision, bonuses to some skills and saves...) and more hit points (+2 Con).</p><p></p><p>which do you think would be more fun to play? or does it matter?</p><p></p><p>as far as spells, that's tough too. some people like to create a sorcerer with a thematic spell list (all summoning-type spells, all fire spells, etc.). others may prefer an all purpose caster, starting with one offensive and one defensive spell (usually magic missile and mage armor) as first level spells</p><p></p><p>if you create a sorcerer with a 'theme', you could add some feats to match:</p><p></p><p>fire spells - bloodline of fire feat (FRCS)</p><p>summoner - augment summoning (MoF)</p><p>illusions - spell focus: illusion (and definately take the shadow conjuration and evocation spells at higher levels - which would 'expand' your spell list by mimicing all sorts of spells...)</p><p></p><p>just some things to ponder...</p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 382448, member: 6968"] i think elves are a good choice for the added weapon proficiencies (sword and bow) between gnomes and humans, it's a toss-up for me. humans do have an extra feat, but they also get more skill points (great for a class with only 2 (+Int mod) per level). gnomes do have the cantrips (and low light vision, bonuses to some skills and saves...) and more hit points (+2 Con). which do you think would be more fun to play? or does it matter? as far as spells, that's tough too. some people like to create a sorcerer with a thematic spell list (all summoning-type spells, all fire spells, etc.). others may prefer an all purpose caster, starting with one offensive and one defensive spell (usually magic missile and mage armor) as first level spells if you create a sorcerer with a 'theme', you could add some feats to match: fire spells - bloodline of fire feat (FRCS) summoner - augment summoning (MoF) illusions - spell focus: illusion (and definately take the shadow conjuration and evocation spells at higher levels - which would 'expand' your spell list by mimicing all sorts of spells...) just some things to ponder... [/QUOTE]
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