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<blockquote data-quote="Pax" data-source="post: 382498" data-attributes="member: 6875"><p><em>Augment Summoning</em> is also listed in Tome and Blood, in case one's DM doesn't like using FR material.</p><p></p><p>As for <em>Bloodline of Fire</em> -- consider also getting <em>Elemental Substitution: Fire</em> (T&B). That extends your innate benefits (from the <em>Bloodline</em> feat) to <strong>every</strong> elemental-damage-descriptor spell you have! <em>Melf's Acid Arrow</em> ... ? No, <em>Melf's Fiery Napalm Arrow</em> ... ! Not even a human can get both <em>Bloodline</em> and <em>Substitution</em> at first level, since you need to know another metamagic before you can learn <em>Substitution</em>, so that would be a goal for 3d or 6th level (depending on if someone is, respectively, human or not human).</p><p></p><p>Other good races for Sorceror would be Aasimar (either in the FRCS, or interpolated from the DMG and MM) for their +2 Charisma; anything Half-Celestial, for the +4 Charisma; or, in sufficiently-levelled campaigns, a Unicorn, for the <strong>+14</strong> <em>(!!!)</em> Charisma). By literal rules, the Unicorn would have to cast Still spells constantly.</p><p></p><p>However, by reasonable rules -- playing in the *spirit* of the rules, rather than solely by the absolute letter -- since Unicorns are sentient and (according to the DMG) suitable PC material in the right campaign, IMO they would have unicorn-specific means of dealign with somatic components (a little jig on all four hooves; drawing a glowing, possibly complex sigil or glyph in the air with their horn, etc). And for them, a form with HANDS ... woudl be akin to a human spellcaster being changed into a dog: no more spellcasting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Pax, post: 382498, member: 6875"] [i]Augment Summoning[/i] is also listed in Tome and Blood, in case one's DM doesn't like using FR material. As for [i]Bloodline of Fire[/i] -- consider also getting [i]Elemental Substitution: Fire[/i] (T&B). That extends your innate benefits (from the [i]Bloodline[/i] feat) to [b]every[/b] elemental-damage-descriptor spell you have! [i]Melf's Acid Arrow[/i] ... ? No, [i]Melf's Fiery Napalm Arrow[/i] ... ! Not even a human can get both [i]Bloodline[/i] and [i]Substitution[/i] at first level, since you need to know another metamagic before you can learn [i]Substitution[/i], so that would be a goal for 3d or 6th level (depending on if someone is, respectively, human or not human). Other good races for Sorceror would be Aasimar (either in the FRCS, or interpolated from the DMG and MM) for their +2 Charisma; anything Half-Celestial, for the +4 Charisma; or, in sufficiently-levelled campaigns, a Unicorn, for the [b]+14[/b] [i](!!!)[/i] Charisma). By literal rules, the Unicorn would have to cast Still spells constantly. However, by reasonable rules -- playing in the *spirit* of the rules, rather than solely by the absolute letter -- since Unicorns are sentient and (according to the DMG) suitable PC material in the right campaign, IMO they would have unicorn-specific means of dealign with somatic components (a little jig on all four hooves; drawing a glowing, possibly complex sigil or glyph in the air with their horn, etc). And for them, a form with HANDS ... woudl be akin to a human spellcaster being changed into a dog: no more spellcasting. :cool: [/QUOTE]
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