Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Min/Maxed Sorcerer questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Luis Figoo" data-source="post: 383399" data-attributes="member: 7743"><p>Here are some of my suggestions</p><p></p><p>Monk 1/Sorcerer 4/Mage of the Arcane Order 10 or 7/As you wish X</p><p></p><p>MotAO is from T&B. It requires Arcane Preparation, some meta magic feat and cooperative spell. Using a human, you can qualify at 4th level. At 7th level you get most of what the class offers. If however you continue past epic levels, you may wish to complete the full 10 level progression</p><p></p><p>Archmage (FRCS) or War wizard of Cormyr (MoF) might be good picks to finsh off the class</p><p></p><p>Monk is good because it gives evasion and a AC wisdom bonus but its no biggie if you replace it with a sorcerer level</p><p></p><p>MotAO is good because it allows you to pull half your level in spells from the spell pool. These can be any spells you wish. This PrC alone gives you versatility (something missing in a lot of sorcerer builds). The half level limitation balances it but you should find the limit suffcient for most cases (divinations, protections, etc)</p><p></p><p>Featwise i tend towards Spell Focus/Spell Penetration/Improved Initiative/Leadership/Meta magics (Subsitution especially). Skip the item creation feats if possible. You may be able to offload item creation feats to your cohort if you are allowed by your DM to take leadership.</p><p></p><p>Spell penetration and its Greater version aren't needed until you get pretty high in levels (15th/18th feat slots). Once there, i would consider it almost critical.</p><p></p><p>For Spell Focus, here are the common ones for a battle mage</p><p></p><p>Transmutation - The school of the one shot kill spells. With greater Spell Penetration, this allows you to kill off major opposition in the first round (Pit Fiends etc). This also covers your Fort Based saves</p><p></p><p>Charm/Enchantment - This allows you to reduce the enemy's forces by a few while reinforcing your own. It is also a one shot kill spell for the right circumstances. However, a lot of monster types are immune to these spells, plus a simple protection from evil (1st level) kills it. This covers your will saves.</p><p></p><p>Evocation - The blasting spells. This allows you to take out large numbers of monsters or weaken things that would otherwise be immune to your other spells. These cover your reflex saves.</p><p></p><p>As for the other schools i'm not a great fan of those so i'll ignore them for this discussion.</p><p></p><p>Alot of PrCs give bonus Metagmagic slots so use those and save your 1/3 level feat slots for general feats. Think about Subdual subsitution. This will allow you to fireball in town without killing anyone and also covers things such as hold person when you need to capture someone. To ensure you can kill stuff, think about Energy Subsitution (Sonic). Very few things protect against sonic attacks and fewer monsters still have resistance towards it. Empower is also a good choice, as is heighten. Both allows you to reuse your lower level spells for greater damage or higher save DCs. Empower also breaks a lot of spells</p><p></p><p>For your spell list always remember this - Plan your entire spell list up to 9th level spells. This is very important to prevent redunancy in spell known selection</p><p></p><p>Also ask youself these questions. Would it be better served to use a magic item? Would the spell be much much better with a higher casting level than through items? Is it DC based? Does it Ignore SR and Saves (this is very good for a sorcerer)? Does it hit another save type (Ref/Will/Fort) in which i'm lacking in?</p><p></p><p>Mage Armor is a poor man's bracers of Armor. Once you find those, you'll find that you've wasted one of your known spell slots. Truestrike doesn't get any benefit at all from higher casting levels. It would be better off in wands. Unless you've gotten empower as your metamagic feat, the same applies to buff spells. They would work almost as well as casted in wand form</p><p></p><p>Also look at ignored spells like wind wall (this is an archer's bane) and always have haste, fly and teleport in your spell list. These 3 are among the must haves IMO. Also if you have taken empower, always take eagle's splendor (T&B) and is at all possible, cat's grace (initiative) and endurance (hp). A multiple empowered buff is much more effective at high levels than a non epic ehancement item and with a sorcerer's spell slots you can rebuff (perhaps dropping 1 of the multiple empowers) without too much problem after a disjunction</p></blockquote><p></p>
[QUOTE="Luis Figoo, post: 383399, member: 7743"] Here are some of my suggestions Monk 1/Sorcerer 4/Mage of the Arcane Order 10 or 7/As you wish X MotAO is from T&B. It requires Arcane Preparation, some meta magic feat and cooperative spell. Using a human, you can qualify at 4th level. At 7th level you get most of what the class offers. If however you continue past epic levels, you may wish to complete the full 10 level progression Archmage (FRCS) or War wizard of Cormyr (MoF) might be good picks to finsh off the class Monk is good because it gives evasion and a AC wisdom bonus but its no biggie if you replace it with a sorcerer level MotAO is good because it allows you to pull half your level in spells from the spell pool. These can be any spells you wish. This PrC alone gives you versatility (something missing in a lot of sorcerer builds). The half level limitation balances it but you should find the limit suffcient for most cases (divinations, protections, etc) Featwise i tend towards Spell Focus/Spell Penetration/Improved Initiative/Leadership/Meta magics (Subsitution especially). Skip the item creation feats if possible. You may be able to offload item creation feats to your cohort if you are allowed by your DM to take leadership. Spell penetration and its Greater version aren't needed until you get pretty high in levels (15th/18th feat slots). Once there, i would consider it almost critical. For Spell Focus, here are the common ones for a battle mage Transmutation - The school of the one shot kill spells. With greater Spell Penetration, this allows you to kill off major opposition in the first round (Pit Fiends etc). This also covers your Fort Based saves Charm/Enchantment - This allows you to reduce the enemy's forces by a few while reinforcing your own. It is also a one shot kill spell for the right circumstances. However, a lot of monster types are immune to these spells, plus a simple protection from evil (1st level) kills it. This covers your will saves. Evocation - The blasting spells. This allows you to take out large numbers of monsters or weaken things that would otherwise be immune to your other spells. These cover your reflex saves. As for the other schools i'm not a great fan of those so i'll ignore them for this discussion. Alot of PrCs give bonus Metagmagic slots so use those and save your 1/3 level feat slots for general feats. Think about Subdual subsitution. This will allow you to fireball in town without killing anyone and also covers things such as hold person when you need to capture someone. To ensure you can kill stuff, think about Energy Subsitution (Sonic). Very few things protect against sonic attacks and fewer monsters still have resistance towards it. Empower is also a good choice, as is heighten. Both allows you to reuse your lower level spells for greater damage or higher save DCs. Empower also breaks a lot of spells For your spell list always remember this - Plan your entire spell list up to 9th level spells. This is very important to prevent redunancy in spell known selection Also ask youself these questions. Would it be better served to use a magic item? Would the spell be much much better with a higher casting level than through items? Is it DC based? Does it Ignore SR and Saves (this is very good for a sorcerer)? Does it hit another save type (Ref/Will/Fort) in which i'm lacking in? Mage Armor is a poor man's bracers of Armor. Once you find those, you'll find that you've wasted one of your known spell slots. Truestrike doesn't get any benefit at all from higher casting levels. It would be better off in wands. Unless you've gotten empower as your metamagic feat, the same applies to buff spells. They would work almost as well as casted in wand form Also look at ignored spells like wind wall (this is an archer's bane) and always have haste, fly and teleport in your spell list. These 3 are among the must haves IMO. Also if you have taken empower, always take eagle's splendor (T&B) and is at all possible, cat's grace (initiative) and endurance (hp). A multiple empowered buff is much more effective at high levels than a non epic ehancement item and with a sorcerer's spell slots you can rebuff (perhaps dropping 1 of the multiple empowers) without too much problem after a disjunction [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Min/Maxed Sorcerer questions
Top