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<blockquote data-quote="sithramir" data-source="post: 1044288" data-attributes="member: 12183"><p>I'd be willing to help some but you'd have to be more specific. I can't just give you some character thats powerful. I mean you basically said any character by saying fighter or spellcaster type. </p><p></p><p>Get an idea of what you want to play and then we'll help make him buff. </p><p></p><p>An idea of a character NPC i'm making for my campaign (or potential to play in some recent campaign i am a player in) is a different type of paladin. </p><p></p><p>The last Dragon issue had a list of paladins with different alignments from LG. They had some different powers that fit each character but were a very good idea to allow a paladin into the game. </p><p></p><p>Here's what i'm making.</p><p></p><p>Barbarian 1/Paladin 3 (Continue with this obviously when leveling). I'm using the avenger Paladin type which is Chaotic Good instead. They basically get smite law instead of smite evil and get break enchantments at high levels a few times per day. </p><p></p><p>They still keep lay on hands I believe (at work now) and the other pally goodness like +cha bonus to saves. Their special mount has to be medium to small so it can't be a typical horse, but this is no typical character anyways)</p><p></p><p>He's basically the spiritual warrior of his tribe. </p><p></p><p>He'll have +10 movement to make up for using medium armor (from being barbarian) have rage 1/day and then great saves from being a paladin. I'd suggest something like a hawk as the special mount for scouting. Fits the character. </p><p></p><p>The great thing is this guy has tons of potential for role play use also but can still be powerful.</p><p></p><p>I'd suggest making him human for an extra feat and taking monkey grip to use like a greatsword in one hand and a shield. </p><p>Also take extra rage so you get it twice/day. Both feats I believe are from Masters of the Wild supplement. </p><p></p><p>Other feats are anything you like for flavor but things like power attack/cleave (awesome low level combo) or weapon focus are always good. </p><p></p><p>He will be able to dish out damage tank well with breastplate or some such medium armor with not as many penalties as he'll have the same movement as the rest. Good saves are huge bonus.</p><p></p><p>I'm at work so stats won't be great but something like</p><p></p><p>Str 14</p><p>Dex 10</p><p>Con 14</p><p>Int 10</p><p>Wis 12</p><p>Cha 14</p><p></p><p>and put the rest where you want but i'd say either charisma or str. I don't remember if theres a requirement for monkey grip but loook into that. </p><p></p><p>If you want something else please state it and i'll help with that.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1044288, member: 12183"] I'd be willing to help some but you'd have to be more specific. I can't just give you some character thats powerful. I mean you basically said any character by saying fighter or spellcaster type. Get an idea of what you want to play and then we'll help make him buff. An idea of a character NPC i'm making for my campaign (or potential to play in some recent campaign i am a player in) is a different type of paladin. The last Dragon issue had a list of paladins with different alignments from LG. They had some different powers that fit each character but were a very good idea to allow a paladin into the game. Here's what i'm making. Barbarian 1/Paladin 3 (Continue with this obviously when leveling). I'm using the avenger Paladin type which is Chaotic Good instead. They basically get smite law instead of smite evil and get break enchantments at high levels a few times per day. They still keep lay on hands I believe (at work now) and the other pally goodness like +cha bonus to saves. Their special mount has to be medium to small so it can't be a typical horse, but this is no typical character anyways) He's basically the spiritual warrior of his tribe. He'll have +10 movement to make up for using medium armor (from being barbarian) have rage 1/day and then great saves from being a paladin. I'd suggest something like a hawk as the special mount for scouting. Fits the character. The great thing is this guy has tons of potential for role play use also but can still be powerful. I'd suggest making him human for an extra feat and taking monkey grip to use like a greatsword in one hand and a shield. Also take extra rage so you get it twice/day. Both feats I believe are from Masters of the Wild supplement. Other feats are anything you like for flavor but things like power attack/cleave (awesome low level combo) or weapon focus are always good. He will be able to dish out damage tank well with breastplate or some such medium armor with not as many penalties as he'll have the same movement as the rest. Good saves are huge bonus. I'm at work so stats won't be great but something like Str 14 Dex 10 Con 14 Int 10 Wis 12 Cha 14 and put the rest where you want but i'd say either charisma or str. I don't remember if theres a requirement for monkey grip but loook into that. If you want something else please state it and i'll help with that. [/QUOTE]
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