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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1045162" data-attributes="member: 748"><p>Er, perhaps I should throw in some more durable PC types:</p><p></p><p>Paladin 1/Monk 1/Cleric 1/(If possible) PsyWar 1, if not possible, Monk 2. Base saves (first build) = to +8/+2/+6, adding charisma to saving throws as well. If the Psy War is allowed, pick up Inertial Armor. I'd probably suggest having 16 Dex and 16 Wis (18 points there if you used the point when leveling up in one of those 2 stats, I'd then put a 14 in Cha and 12 in Con) for a base 20 AC (if you're a halfling, its 22 AC, and your saves are up to +12/+8/+12)-you can also tweak this by making Wis 14 and Cha 16 for 21 AC and +13/+9/+12 saves. I would suggest the Lightning Reflexes feat if you want your reflex save to be up there-but basically, you should make any save required at this level easily and be pretty tough to hit to boot. Otherwise, I'd use a bow for this build too so you could have a decent chance of hitting (Probably +7 bonus, +1 BAB, +1 size, +3 Dex, +2 Masterwork)</p><p></p><p>The most AC you can get at this level without short lasting effects like shield is 32 (Halfling Monk1/PsyWar2/Ftr1 at least, 22 Dex - +2 from an item -, 18 Wis, Inertial Armor, +1 from size, Dodge and Psychic Dodge for +2, Expertise for +2, +3 Fighting Defensively with 5 ranks in tumble). Mostly everything else would suck, though. </p><p></p><p>Course, if you perfer a more upfront meleer, Fighter 3/Barbarian 1 would work. Using core rules you can be a half-orc with 22 str (+1 from leveling, +2 from stat enhancing item) and 16 Con. Attacking with a +12 bonus (+4 BAB, +6 Str, +1 Masterwork, +1 Weapon Focus), dealing damage based on your weapon: Greatsword (2d6+9) or Spiked Chain (2d4+9) would be useful, but while raging things go up a bit more for +14 bonus with 2d6+12/2d4+12, don't forget to use actions like charge to increase your attack bonus by an additional +2, and flanking for another +2. For your next level of advancement, get Weapon Specialization for +13 to attack (+15 in rage) for 2d6+11/2d4+11 or 2d6+14/2d4+14 when raging. <--Whee, a non-halfling build.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1045162, member: 748"] Er, perhaps I should throw in some more durable PC types: Paladin 1/Monk 1/Cleric 1/(If possible) PsyWar 1, if not possible, Monk 2. Base saves (first build) = to +8/+2/+6, adding charisma to saving throws as well. If the Psy War is allowed, pick up Inertial Armor. I'd probably suggest having 16 Dex and 16 Wis (18 points there if you used the point when leveling up in one of those 2 stats, I'd then put a 14 in Cha and 12 in Con) for a base 20 AC (if you're a halfling, its 22 AC, and your saves are up to +12/+8/+12)-you can also tweak this by making Wis 14 and Cha 16 for 21 AC and +13/+9/+12 saves. I would suggest the Lightning Reflexes feat if you want your reflex save to be up there-but basically, you should make any save required at this level easily and be pretty tough to hit to boot. Otherwise, I'd use a bow for this build too so you could have a decent chance of hitting (Probably +7 bonus, +1 BAB, +1 size, +3 Dex, +2 Masterwork) The most AC you can get at this level without short lasting effects like shield is 32 (Halfling Monk1/PsyWar2/Ftr1 at least, 22 Dex - +2 from an item -, 18 Wis, Inertial Armor, +1 from size, Dodge and Psychic Dodge for +2, Expertise for +2, +3 Fighting Defensively with 5 ranks in tumble). Mostly everything else would suck, though. Course, if you perfer a more upfront meleer, Fighter 3/Barbarian 1 would work. Using core rules you can be a half-orc with 22 str (+1 from leveling, +2 from stat enhancing item) and 16 Con. Attacking with a +12 bonus (+4 BAB, +6 Str, +1 Masterwork, +1 Weapon Focus), dealing damage based on your weapon: Greatsword (2d6+9) or Spiked Chain (2d4+9) would be useful, but while raging things go up a bit more for +14 bonus with 2d6+12/2d4+12, don't forget to use actions like charge to increase your attack bonus by an additional +2, and flanking for another +2. For your next level of advancement, get Weapon Specialization for +13 to attack (+15 in rage) for 2d6+11/2d4+11 or 2d6+14/2d4+14 when raging. <--Whee, a non-halfling build. [/QUOTE]
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