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<blockquote data-quote="Argyuile" data-source="post: 4287267" data-attributes="member: 63633"><p>Levels of min/maxing have always effected the overall power of a party. 3d6 for each ability and whatever you get you get is a lot different than a point buy, which is a lot different than 5d6 drop 2 and put them wherever the hell you want.</p><p></p><p>As a DM I am assuming that the point buy is the "default" character power level. If I change the method creation then I expect to have to adjust my encounters. It my be that if you dont optimize your stats many encounters as written may be to powerful for your PC's</p><p></p><p>This isn't really a big deal as I see it especially with the new encounter building process. All you need to do is say ok for THIS group of PC's they can only handle about 75exp worth of mobs per level per pc instead of 100 as a normal encounter. Then build your encounters based off a new (slightly weaker) baseline.</p><p></p><p>Can you imagine no min maxing at all. Lets get that fighter with a str of 8, maybe he's fun to roleplay but he's useless in combat since he can't hit anythings AC. Really crappy characters cause balance issues just as much as some overpowered character does.</p><p></p><p>I'd personally prefer if my players got as much out of their characters as they could. Its much easier in my opinion to realize encounters are to weak and throttle them up then to realize you made it way to hard and to throttle them back.</p></blockquote><p></p>
[QUOTE="Argyuile, post: 4287267, member: 63633"] Levels of min/maxing have always effected the overall power of a party. 3d6 for each ability and whatever you get you get is a lot different than a point buy, which is a lot different than 5d6 drop 2 and put them wherever the hell you want. As a DM I am assuming that the point buy is the "default" character power level. If I change the method creation then I expect to have to adjust my encounters. It my be that if you dont optimize your stats many encounters as written may be to powerful for your PC's This isn't really a big deal as I see it especially with the new encounter building process. All you need to do is say ok for THIS group of PC's they can only handle about 75exp worth of mobs per level per pc instead of 100 as a normal encounter. Then build your encounters based off a new (slightly weaker) baseline. Can you imagine no min maxing at all. Lets get that fighter with a str of 8, maybe he's fun to roleplay but he's useless in combat since he can't hit anythings AC. Really crappy characters cause balance issues just as much as some overpowered character does. I'd personally prefer if my players got as much out of their characters as they could. Its much easier in my opinion to realize encounters are to weak and throttle them up then to realize you made it way to hard and to throttle them back. [/QUOTE]
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