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Min/max'ing Rogues!
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<blockquote data-quote="nittanytbone" data-source="post: 3522180" data-attributes="member: 35709"><p>It sounds like you're working from level 1 on up. Thus, low level utility is important.</p><p></p><p>I'd suggest either of these pre-PrC builds.</p><p></p><p><u>Dual-Wielder: Rogue 1/Ranger 2</u></p><p>1 - Rogue 1 - Iron will (Your will save WILL be crap for the forseeable future, and it needs to be better, and you can't take anything better at this point anyways); Improved Initiative (It helps to get SA at early levels by catching foes flat-footed, and will be useful every single encounter, and you can't take anything more useful now); Sneak Attack +1d6</p><p>2 - Ranger 1 - Track (Free), Favored Enemy (pick something common like Humans or Goblinoids OR select something immune to SA such as undead or elementals)</p><p>3 - Ranger 2 - TWF (Free), Weapon Finesse or Weapon Focus (Short Sword) depending on STR vs. DEX and your Swashbuckler plans</p><p></p><p>For the future, aim for:</p><p>- More rogue levels (Up to 3 or 4) for evasion, +2d6 SA, skills, and uncanny dodge</p><p>- Up to Ranger 6 for ITWF, weak animal companion, minor WIS based spellcasting (yuck - UMD is superior most of the time)</p><p>- Swashbuckler 3 for Insightful Strike (INT to damage) and free Weapon Finesse</p><p></p><p>Nightsong Enforcer makes for a solid, durable PrC.</p><p></p><p>Ability scores:</p><p>STR - 14 (carrying stuff, and damage)</p><p>DEX - 15 (Drop all level up stat boosts here and focus on items to max this)</p><p>CON - 14 (you're on the front line, need HP)</p><p>INT - 14 (You're the skill monkey)</p><p>WIS - 8 (useful only for will saves -- Iron Will will offset -- pump higher if you have the free points, but otherwise something has to give)</p><p>CHA - 8 (Dump stat -- skills can make up for this weakness)</p><p></p><p>That's 26 points. You can use your additional points to boost DEX higher or shore up WIS.</p><p></p><p><u>CoDZilla: Rogue 1/Cloistered Cleric X</u></p><p>The point here is to use your C. Cleric SP to keep Search & Disable Device maxed via cross-class skills. Those are the only two absolutely mission-critical skills for a rogue, anyways. Then, you become a cleric. As is well known, clerics rock muchly and are very, very powerful. A quick search will turn up any number of cleric builds.</p><p></p><p>Also, Cloistered Cleric shores up traditional rogue weaknesses (Will saves!), provides full spellcasting, and offers access to many utility spells that are useful for problem solving rogues. A 2 or 4 level dip can be useful to any rogue with 12 WIS, actually.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3522180, member: 35709"] It sounds like you're working from level 1 on up. Thus, low level utility is important. I'd suggest either of these pre-PrC builds. [U]Dual-Wielder: Rogue 1/Ranger 2[/U] 1 - Rogue 1 - Iron will (Your will save WILL be crap for the forseeable future, and it needs to be better, and you can't take anything better at this point anyways); Improved Initiative (It helps to get SA at early levels by catching foes flat-footed, and will be useful every single encounter, and you can't take anything more useful now); Sneak Attack +1d6 2 - Ranger 1 - Track (Free), Favored Enemy (pick something common like Humans or Goblinoids OR select something immune to SA such as undead or elementals) 3 - Ranger 2 - TWF (Free), Weapon Finesse or Weapon Focus (Short Sword) depending on STR vs. DEX and your Swashbuckler plans For the future, aim for: - More rogue levels (Up to 3 or 4) for evasion, +2d6 SA, skills, and uncanny dodge - Up to Ranger 6 for ITWF, weak animal companion, minor WIS based spellcasting (yuck - UMD is superior most of the time) - Swashbuckler 3 for Insightful Strike (INT to damage) and free Weapon Finesse Nightsong Enforcer makes for a solid, durable PrC. Ability scores: STR - 14 (carrying stuff, and damage) DEX - 15 (Drop all level up stat boosts here and focus on items to max this) CON - 14 (you're on the front line, need HP) INT - 14 (You're the skill monkey) WIS - 8 (useful only for will saves -- Iron Will will offset -- pump higher if you have the free points, but otherwise something has to give) CHA - 8 (Dump stat -- skills can make up for this weakness) That's 26 points. You can use your additional points to boost DEX higher or shore up WIS. [U]CoDZilla: Rogue 1/Cloistered Cleric X[/U] The point here is to use your C. Cleric SP to keep Search & Disable Device maxed via cross-class skills. Those are the only two absolutely mission-critical skills for a rogue, anyways. Then, you become a cleric. As is well known, clerics rock muchly and are very, very powerful. A quick search will turn up any number of cleric builds. Also, Cloistered Cleric shores up traditional rogue weaknesses (Will saves!), provides full spellcasting, and offers access to many utility spells that are useful for problem solving rogues. A 2 or 4 level dip can be useful to any rogue with 12 WIS, actually. [/QUOTE]
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