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Min/max'ing Rogues!
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 3524867" data-attributes="member: 5335"><p>With all the other classes you will be playing with, I would go with 14s across the board, and keep bumping your INT. Getting a +1 in one stat is not worth sacrificing +2 in two others. For a rogue, your skill list is your most important class feature, and the only one that really doesn't benefit from stat boosting items. Your tumble skill will let you use SA more often, which is where the meat of your damage will always come from. UMD will let you increase AoE damage done by your party. Any wands of fireball should go to you.</p><p></p><p>For feats...</p><p>Combat expertise will help you survive in flanking positions with the tanks, which will help all three (four if counting druid) of you maximize damage. Combat reflexes for extra AoOs.</p><p></p><p>Deft strike (CA) take a standard action spot check vs opponents AC. If you suceed, your next attack ignores armor and natural armor.</p><p></p><p>Deadeye shot (PHII) take a readied action to make a ranged attack as an allies attack lands. They lose their DEX bonus against your attack.</p><p></p><p>Telling blow (PHII) Gain SA damage on a crit.</p><p></p><p>Level 20 is nearly pointless for a rogue, save for skill points, and you could probably survive without level 19. You could take the ubiquitous two levels of fighter, or a level of monk and the asetic rogue feat. Going TWF and tempest will also crank up damage, and AC.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 3524867, member: 5335"] With all the other classes you will be playing with, I would go with 14s across the board, and keep bumping your INT. Getting a +1 in one stat is not worth sacrificing +2 in two others. For a rogue, your skill list is your most important class feature, and the only one that really doesn't benefit from stat boosting items. Your tumble skill will let you use SA more often, which is where the meat of your damage will always come from. UMD will let you increase AoE damage done by your party. Any wands of fireball should go to you. For feats... Combat expertise will help you survive in flanking positions with the tanks, which will help all three (four if counting druid) of you maximize damage. Combat reflexes for extra AoOs. Deft strike (CA) take a standard action spot check vs opponents AC. If you suceed, your next attack ignores armor and natural armor. Deadeye shot (PHII) take a readied action to make a ranged attack as an allies attack lands. They lose their DEX bonus against your attack. Telling blow (PHII) Gain SA damage on a crit. Level 20 is nearly pointless for a rogue, save for skill points, and you could probably survive without level 19. You could take the ubiquitous two levels of fighter, or a level of monk and the asetic rogue feat. Going TWF and tempest will also crank up damage, and AC. [/QUOTE]
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