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Min/max'ing Rogues!
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<blockquote data-quote="Zaruthustran" data-source="post: 3525671" data-attributes="member: 1457"><p>Dual wielding hand crossbows is fun in that you get two ranged attacks at 30' (as opposed to 10' with thrown daggers). </p><p></p><p>But after that opening barrage, you're stuck. You've got to drop one crossbow to the floor in order to load the other one, and loading takes a Move action. Doh. And if you're going to be shooting a crossbow anyway, why not go with a light crossbow (1d8 vs 1d4)?</p><p></p><p>If you want a melee monster go rogue3/rng2/ftr4/nightsong enforcer. Layer up Power Attack, Combat Reflexes, and the Spring Attack chain, and just smash things with a two-handed reach weapon. Wear armor spikes so you can TWF with that two-hander (using the 5' step to change range when needed mid-full attack). </p><p></p><p>If you want a quick sneaky guy, go the spring attack route and stack rogue and scout. </p><p></p><p>If you want an archer, mutliclass with Warlock. Your bad BAB won't matter if your ranged attacks are all touch attacks. For those cases where a full attack is better, use your bow. </p><p></p><p>One note: since you've got a druid in the party, you have access to lots of animals (summons and companion). <strong>Convince the druid to have his critters always grapple</strong>. Each combatant in a grapple loses his Dex bonus, meaning you get to sneak attack. Grappling is a great idea for animals since they can't bypass DR without a spell buff--a spell buff that could be better spent on a real party member, or to summon more animals. </p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3525671, member: 1457"] Dual wielding hand crossbows is fun in that you get two ranged attacks at 30' (as opposed to 10' with thrown daggers). But after that opening barrage, you're stuck. You've got to drop one crossbow to the floor in order to load the other one, and loading takes a Move action. Doh. And if you're going to be shooting a crossbow anyway, why not go with a light crossbow (1d8 vs 1d4)? If you want a melee monster go rogue3/rng2/ftr4/nightsong enforcer. Layer up Power Attack, Combat Reflexes, and the Spring Attack chain, and just smash things with a two-handed reach weapon. Wear armor spikes so you can TWF with that two-hander (using the 5' step to change range when needed mid-full attack). If you want a quick sneaky guy, go the spring attack route and stack rogue and scout. If you want an archer, mutliclass with Warlock. Your bad BAB won't matter if your ranged attacks are all touch attacks. For those cases where a full attack is better, use your bow. One note: since you've got a druid in the party, you have access to lots of animals (summons and companion). [b]Convince the druid to have his critters always grapple[/b]. Each combatant in a grapple loses his Dex bonus, meaning you get to sneak attack. Grappling is a great idea for animals since they can't bypass DR without a spell buff--a spell buff that could be better spent on a real party member, or to summon more animals. -z [/QUOTE]
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