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Min/max'ing Rogues!
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<blockquote data-quote="Unkabear" data-source="post: 3535933" data-attributes="member: 39373"><p>If you are set on getting yourself into Melee I would suggest the spiked chain and the vexing flanker/adaptable flanker rout. You can choose to count any space that you threaten as the space you are considered for a flank from. With the spiked chain this opens a great deal of space, and you don't have to even be behind the opponent. </p><p></p><p>Personally I am in the ranged rogue rout. point blank shot, precise shot, weapon focus xbow, xbow sniper, rapid reload and dead eye shot and you are set. SA with a xbow from 60' away places you well out of range of danger. the Dead Eye Shot is mainly for when you just can't get your full attack in or SA, Many a game have we let our fighter chip away at a monster just to have my rogue follow up with a SA and finish the creature.</p><p></p><p>Telling blow is nice if you can get a keen rapier but then you have to get close to your opponent, and Rogues don't tend to have the high armor/hp of the fighter. Things that keep you off the front line are your best friend. UMD, UMD, UMD. A Wand of Improved Invisibility and a wand of (Ray of your choice) can make that rogue a very deadly opponent...but then again the Improved Invis rogue with xbow sniper and rapid reload is nasty as well.</p><p></p><p>Ranged Skill Monkey Rogue is IMO the best rout, but everybody has their preferences.</p></blockquote><p></p>
[QUOTE="Unkabear, post: 3535933, member: 39373"] If you are set on getting yourself into Melee I would suggest the spiked chain and the vexing flanker/adaptable flanker rout. You can choose to count any space that you threaten as the space you are considered for a flank from. With the spiked chain this opens a great deal of space, and you don't have to even be behind the opponent. Personally I am in the ranged rogue rout. point blank shot, precise shot, weapon focus xbow, xbow sniper, rapid reload and dead eye shot and you are set. SA with a xbow from 60' away places you well out of range of danger. the Dead Eye Shot is mainly for when you just can't get your full attack in or SA, Many a game have we let our fighter chip away at a monster just to have my rogue follow up with a SA and finish the creature. Telling blow is nice if you can get a keen rapier but then you have to get close to your opponent, and Rogues don't tend to have the high armor/hp of the fighter. Things that keep you off the front line are your best friend. UMD, UMD, UMD. A Wand of Improved Invisibility and a wand of (Ray of your choice) can make that rogue a very deadly opponent...but then again the Improved Invis rogue with xbow sniper and rapid reload is nasty as well. Ranged Skill Monkey Rogue is IMO the best rout, but everybody has their preferences. [/QUOTE]
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