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General Tabletop Discussion
*TTRPGs General
Min-Maxing Skill Points -- Is There a Way Around This?
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<blockquote data-quote="Aluvial" data-source="post: 2555370" data-attributes="member: 6862"><p>I have a small gripe about PC's maxing out certain skills and I'm not sure if I'm capable of getting the whole thought down here. What I'm wondering is, does anyone know of a system where skill points have to stay relatively even as they increase. I'll use two different skills for discussion, Tumble and Concentration (by the way, why is there only one skill for Con?), and for ease of use, physical and mental. </p><p></p><p>I have trouble with a character who has maxed his ranks in one type of skill, say physical skills, and lets other physical skills suffer by putting no ranks in them. This character becomes the best Tumbler in the world, but can't jump at all, can't swim at all, can't climb very well.</p><p></p><p>I find that PC's do this all of the time. You have one type of PC who basically pumps up one skill (again, Tumble), and is really, really good at it, but he can't balance to save his butt. It doesn't seem... realistic. Is that the problem I'm having? I think it is.</p><p></p><p>When you look at mental skills, take Concentration, there is obviously a big game need for it, but other mental skills suffer, like Spellcraft, or other important Knowledge skills. I'm not sure why there isn't a balancing agent that works for them....</p><p></p><p>You see what I mean? I'm not sure if I said it well enough to get my point across, but I'm looking for some system where certain skills raise and lower together (like an equalizer on your stereo, where one level sortof influences the others...)</p><p></p><p>Any ideas?</p><p></p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 2555370, member: 6862"] I have a small gripe about PC's maxing out certain skills and I'm not sure if I'm capable of getting the whole thought down here. What I'm wondering is, does anyone know of a system where skill points have to stay relatively even as they increase. I'll use two different skills for discussion, Tumble and Concentration (by the way, why is there only one skill for Con?), and for ease of use, physical and mental. I have trouble with a character who has maxed his ranks in one type of skill, say physical skills, and lets other physical skills suffer by putting no ranks in them. This character becomes the best Tumbler in the world, but can't jump at all, can't swim at all, can't climb very well. I find that PC's do this all of the time. You have one type of PC who basically pumps up one skill (again, Tumble), and is really, really good at it, but he can't balance to save his butt. It doesn't seem... realistic. Is that the problem I'm having? I think it is. When you look at mental skills, take Concentration, there is obviously a big game need for it, but other mental skills suffer, like Spellcraft, or other important Knowledge skills. I'm not sure why there isn't a balancing agent that works for them.... You see what I mean? I'm not sure if I said it well enough to get my point across, but I'm looking for some system where certain skills raise and lower together (like an equalizer on your stereo, where one level sortof influences the others...) Any ideas? Aluvial [/QUOTE]
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