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*TTRPGs General
Min-Maxing Skill Points -- Is There a Way Around This?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2555538" data-attributes="member: 20805"><p>The main suggestion is to keep appropriate DC's... </p><p></p><p> I have players who have started putting points into things like Profession: Cook because the characters have good odds at making most skill checks in the area's they have focused.</p><p>Having a +20 skill check in Ride is not really needed unless the GM artificially ramps DC's to keep his/her concept of 'PC should be able to fail'</p><p> {Altho, I must admit to having a character with a +20 to Ride.. but Cutter's concept is totally focused Wild Elf Mounted Warrior.. one who cannot be dismounted by anything shy of a great dragon ripping his bleeing torso from the horses back...}</p><p></p><p> A major design point that seems to always get lost is that at max Cross-Class ranks, the character is good at the skill. Max Class ranks equals benig one of the best at the skill.</p><p></p><p>Skill based encounters should be designed so that a Cross-Classed character can succeed at the task. Instead people ramp it up so that the players feel they really must max out teh *critical* skills {Spot, Tumble, Concentration..}</p><p></p><p>So. in closing ramble.. keep DC's normal and find uses for the less common skills.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2555538, member: 20805"] The main suggestion is to keep appropriate DC's... I have players who have started putting points into things like Profession: Cook because the characters have good odds at making most skill checks in the area's they have focused. Having a +20 skill check in Ride is not really needed unless the GM artificially ramps DC's to keep his/her concept of 'PC should be able to fail' {Altho, I must admit to having a character with a +20 to Ride.. but Cutter's concept is totally focused Wild Elf Mounted Warrior.. one who cannot be dismounted by anything shy of a great dragon ripping his bleeing torso from the horses back...} A major design point that seems to always get lost is that at max Cross-Class ranks, the character is good at the skill. Max Class ranks equals benig one of the best at the skill. Skill based encounters should be designed so that a Cross-Classed character can succeed at the task. Instead people ramp it up so that the players feel they really must max out teh *critical* skills {Spot, Tumble, Concentration..} So. in closing ramble.. keep DC's normal and find uses for the less common skills. [/QUOTE]
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