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*TTRPGs General
Min-Maxing Skill Points -- Is There a Way Around This?
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<blockquote data-quote="coyote6" data-source="post: 2556715" data-attributes="member: 1225"><p>Iron Heroes also gives more skill points, and ditches the idea of "cross-class" skills; the net effect is that characters can easily have a variety of skills at useful skill levels. </p><p></p><p>People max out skills like Tumble & Concentration because it's always useful to have them maxed out; the DCs can get really high, and failure can have bad (possibly life-threatening) consequences. A lot of times, it's better to have one skill at a useful level than to have two or three skills at non-useful levels. </p><p></p><p>With a skill like Jump or Climb, many characters won't have it at all (e.g., Jump is cross-class skill for about half the classes, not important to most bards, and not a priority for most rogues), so if a party needs to jump a gap or climb a cliff, several characters are going to need an alternate means of overcoming the obstacle (e.g., magic). What does it matter if there's one more character that needs the braced & knotted rope, or needs to be ferried across via <em>fly</em> spell?</p><p></p><p>That said, most tumblers I know get at least 5 ranks in Jump, for the synergy bonus. After all, your Tumble skill is unlikely to ever get too high.</p></blockquote><p></p>
[QUOTE="coyote6, post: 2556715, member: 1225"] Iron Heroes also gives more skill points, and ditches the idea of "cross-class" skills; the net effect is that characters can easily have a variety of skills at useful skill levels. People max out skills like Tumble & Concentration because it's always useful to have them maxed out; the DCs can get really high, and failure can have bad (possibly life-threatening) consequences. A lot of times, it's better to have one skill at a useful level than to have two or three skills at non-useful levels. With a skill like Jump or Climb, many characters won't have it at all (e.g., Jump is cross-class skill for about half the classes, not important to most bards, and not a priority for most rogues), so if a party needs to jump a gap or climb a cliff, several characters are going to need an alternate means of overcoming the obstacle (e.g., magic). What does it matter if there's one more character that needs the braced & knotted rope, or needs to be ferried across via [i]fly[/i] spell? That said, most tumblers I know get at least 5 ranks in Jump, for the synergy bonus. After all, your Tumble skill is unlikely to ever get too high. [/QUOTE]
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