Min-maxing your weight limit

Menexenus

First Post
Hi everyone. I'd like to get some feedback from some fellow DMs about a judgment call I made during the last session. This situation involves a player trying to manipulate the rules to maximize the amount of stuff he can carry.

Disclaimer: I realize that some DMs/players don't pay much attention to the weight of the stuff that a character is lugging around. To be honest, I don't pay much attention to it either, but my players do. (I guess this is a good thing.)

Anyway, back to the story. One of the PCs is a relatively weak rogue, so he's always trying to find somplace to put stuff so he doesn't have to wear it. (Sometimes he pays his fellow partymembers to carry stuff for him.) Recently this PC acquired some Boots of Elvenkind and a Cloak of Resistance. Both of these items have a listed weight in the DMG - each one weighs one pound.

The player in question said that these items should not increase the amount of weight he was carrying. Here was his logic. At the beginning of the campaign, his character got an explorer's outfit for free. On pg. 111 of the 3.0 Player's Handbook, it specifies that such an outfit "does not count against the amount of weight a character can carry." The description for the explorer's outfit specifically mentions that the outfit includes "sturdy boots" and a cloak.

So my player reasoned that if he threw away his old boots and cloak (the ones he had from his explorer's outfit), the new magical boots and cloak should not count against his encumbrance limit.

I disagreed. I said that if the DMG had wanted these items to not affect a character's carried weight, then the DMG would not have included a weight for these items. My player objected forcefully that this made no sense. Why should one mundane pair of "sturdy boots" weigh nothing, but a master-crafted pair of magical boots designed for sneaking weigh his character down?

I responded that there was no sense in looking for a logical explanation since it makes no logical sense to say that your initial set of clothes weighs nothing in the first place. I assume this rule was made for game balance reasons. It certainly does not reflect reality! In reality, clothes have a weight. I figure the game designers' reasoning went something like this: since a character's initial set of clothes has no game benefits, they should also not pose a liability to the character in terms of money or weight.

Anyway, rationalizations aside, the conclusion of the story is that I stuck by my guns and my player thought I was being an evil DM. What do you other DMs think?
 

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Its 2 pounds...if the player is that worried about two punds there has to be something else he can sacrifice for them.

You're the DM, you are right. The clothing no wieght rule is odd and very unclear.

Edit: Wow, another Columbus gamer!! I'm in full support of you then, just becasue your a fellow DM and Buckeye!! :D
 
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Technically the clothes do have weight, they just have no effect on encumberance. If you were minmaxing against the encumberance limit of a mount, you defintely count clothes, cloaks, etc.

It is purely a matter of ease of play that we do not track mundane clothes. I would note the rules have no provision for destroying non-magical worn items in a Fireball as well. This is an unrealistic loophole for the convenience of the players and DMs. I see no good reason to extend this little loophole to magical items.
 

I'm afraid I'd side with the player. The DMG weight is for if the items are carried, if they are worn I'd just treat them as the normal clothes.
 

Not to enforce reality into somebody's fantasy....

I know what the rules say about sturdy boots wieghing nothing, but try going walking wearing a pair of high quality work boots instead of sneakers for a day. You'll agree, heavy boots do affect encumbrence over a long period of time (such as hiking for an entire day).

As for your ruling about encumbrence. Remember heavy boots weigh a lot more than say... Slippers (of spider climbing). I's say an explorer's outfit's boots are the equivalent of modern heavy duty hiking boots (the cheap, heavy kind, not the expensive, light kind).

Try this. Tell the PC to roll % dice. The lower (or higher) the roll, the heavier material, the higher the roll (or lower), the lighter the material.

Thus, a roll of 01 maight mean you found Adamantine boots, while a roll of 100 might mean the boots are made of feathers of spider silk (obvious drow link here). Rolls around 20-80 would by by the DMG, lower rolls are more massive materials (+1 lb). Higher rolls mean exceptionally light materials (-1 lb).

Or, if your're feeling REALLY vindictive say the boots are made of elf-skin (they ARE boots of ELFkind right?). Oughta make the PC REAL popular in town.
 

Yeesh. I'm a pretty strict DM. This is a situation where I'd make the tactical decision to err on the side of the player and avoid an argument, since the difference is so small. On the other hand, if we were using some computerized tool that was adding in the 1 lb. for each item, he would have to accept that (also for simplicity reasons).
 

Vraille Darkfang said:
Or, if your're feeling REALLY vindictive say the boots are made of elf-skin (they ARE boots of ELFkind right?).

It's been a rule of mine for years.

Cloaks and Boots of Elvenkind. Prerequisite: Creator must be an elf, or, creator must make the items out of an elf.

-Hyp.
 

I side with the player's logic. The weight limit is what can be carried 'above' what is being worn. If he went to town and bought a new pair of boots, you wouldn't add the weight....then if he bought (found) a new pair of magical boots, you shouldn't add the weight.
Now, if he wanted to wear his old boots, and put the new ones in his pack... then it is additional to the worn items.


Hypersmurf.....you are one sick puppy....but I kinda like the idea. :)
 

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