minatours

vince33

First Post
i was looking at the (creature) as characters and i saw the minatours and its level adjustment is +2. it begins with 6 levels as monsterous humanoid does that add it the level advancment? cause the drows level adjustment is +2 but the minatour i think is alot better
so does the beginning levels as monsterous humanoid add?
 

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vince33 said:
i was looking at the (creature) as characters and i saw the minatours and its level adjustment is +2. it begins with 6 levels as monsterous humanoid does that add it the level advancment? cause the drows level adjustment is +2 but the minatour i think is alot better
so does the beginning levels as monsterous humanoid add?

Yep. The total starting Equivalent Character Level (ECL) equals racial Hit Dice plus Level Adjustment. A minotaur PC is the equivalent of an 8th-level character.
 

Be Warned:

Do not allow a minotaur PC in your game unless both you and the player have a mututual understanding of minitaur abilities and limitations. Both myself and a fellow DM have had problems with Minotaur PCs (same player, different characters).

Make sure you understand:

are you playing Monster Manual, Dragonlance, or Book of Monsterous Humaniods Minotaur? They are different. Resist any temptation to mix them.

What are the direction sence/anti maze abilites of this PC? In general, they do NOT have a "sence heading" or "Detect north" ablitiy; They have a 1 shot, odd ball resistance to the "Maze" spell; They cannot "get lost" in a maze, meaning their own maze and they know when they cross a path they have already seen, BUT they DO NOT automatically know the fastest way out of a maze that they have not explored compleatly AND can get just as confused by revolving rooms, teleporting rooms, and moving walls as anybody else. (I let him have the direction sence, clued him into the revolving room, and he was still a cry baby rules lawyer).

Make sure you understand the scent ablity and how it interacts with shapechangers. (if you get caught with a doppleganger, just switch to a phasm on the fly).

Also, make sure you decide if he has feet or hooves. The illustrations vary and it will make a difference with magical foot wear. You may also want to decide on normal or retrograde legs.
 

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