Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
minatours
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="QuaziquestGM" data-source="post: 2809542" data-attributes="member: 22559"><p>Be Warned:</p><p></p><p>Do not allow a minotaur PC in your game unless both you and the player have a mututual understanding of minitaur abilities and limitations. Both myself and a fellow DM have had problems with Minotaur PCs (same player, different characters).</p><p></p><p>Make sure you understand:</p><p></p><p>are you playing Monster Manual, Dragonlance, or Book of Monsterous Humaniods Minotaur? They are different. Resist any temptation to mix them.</p><p></p><p>What are the direction sence/anti maze abilites of this PC? In general, they do NOT have a "sence heading" or "Detect north" ablitiy; They have a 1 shot, odd ball resistance to the "Maze" spell; They cannot "get lost" in a maze, meaning their own maze and they know when they cross a path they have already seen, BUT they DO NOT automatically know the fastest way out of a maze that they have not explored compleatly AND can get just as confused by revolving rooms, teleporting rooms, and moving walls as anybody else. (I let him have the direction sence, clued him into the revolving room, and he was still a cry baby rules lawyer).</p><p></p><p>Make sure you understand the scent ablity and how it interacts with shapechangers. (if you get caught with a doppleganger, just switch to a phasm on the fly).</p><p></p><p>Also, make sure you decide if he has feet or hooves. The illustrations vary and it will make a difference with magical foot wear. You may also want to decide on normal or retrograde legs.</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 2809542, member: 22559"] Be Warned: Do not allow a minotaur PC in your game unless both you and the player have a mututual understanding of minitaur abilities and limitations. Both myself and a fellow DM have had problems with Minotaur PCs (same player, different characters). Make sure you understand: are you playing Monster Manual, Dragonlance, or Book of Monsterous Humaniods Minotaur? They are different. Resist any temptation to mix them. What are the direction sence/anti maze abilites of this PC? In general, they do NOT have a "sence heading" or "Detect north" ablitiy; They have a 1 shot, odd ball resistance to the "Maze" spell; They cannot "get lost" in a maze, meaning their own maze and they know when they cross a path they have already seen, BUT they DO NOT automatically know the fastest way out of a maze that they have not explored compleatly AND can get just as confused by revolving rooms, teleporting rooms, and moving walls as anybody else. (I let him have the direction sence, clued him into the revolving room, and he was still a cry baby rules lawyer). Make sure you understand the scent ablity and how it interacts with shapechangers. (if you get caught with a doppleganger, just switch to a phasm on the fly). Also, make sure you decide if he has feet or hooves. The illustrations vary and it will make a difference with magical foot wear. You may also want to decide on normal or retrograde legs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
minatours
Top