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Mind-blade feats for Soulknife
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<blockquote data-quote="nameless" data-source="post: 736164" data-attributes="member: 1543"><p>I really like Psionic Initiative. Compared to Deep Impact, I think Kinetic Strike is kind of weak, especially since the guy can only get knocked 1 square back. That means he's still only 5 feet away and will always be able to 5-foot step back to you, and now he can disengage for free.</p><p></p><p>I think the six elemental feats might be a little too powerful, same with the Forceful Psyche. Psychic Warriors already get Weapon Spec at level 6, since this would stack it's probably too useful. The other feats simply add far more than any other feat would. I just had an idea involving Deep Impact though... let the Soulknife spend a feat to improve his Deep Impacts. Reduce the cost to 3 or 4 pp per hit, and then replace the normal weapon damage with an elemental type. Kind of like manifesting the blade as fire, instead of with fire. Or maybe just replacing the blade's piercing (or slashing) damage with the appropriate element.</p><p></p><p>And I thought the blades were already ghost touch... but on review they're not. That feat looks alright to me. Ghost Touch is powerful, but only because it's such a keystone for fighting incorporeal stuff. I compare it to see invisibility... it's so useful that it needs to be common to make sense.</p></blockquote><p></p>
[QUOTE="nameless, post: 736164, member: 1543"] I really like Psionic Initiative. Compared to Deep Impact, I think Kinetic Strike is kind of weak, especially since the guy can only get knocked 1 square back. That means he's still only 5 feet away and will always be able to 5-foot step back to you, and now he can disengage for free. I think the six elemental feats might be a little too powerful, same with the Forceful Psyche. Psychic Warriors already get Weapon Spec at level 6, since this would stack it's probably too useful. The other feats simply add far more than any other feat would. I just had an idea involving Deep Impact though... let the Soulknife spend a feat to improve his Deep Impacts. Reduce the cost to 3 or 4 pp per hit, and then replace the normal weapon damage with an elemental type. Kind of like manifesting the blade as fire, instead of with fire. Or maybe just replacing the blade's piercing (or slashing) damage with the appropriate element. And I thought the blades were already ghost touch... but on review they're not. That feat looks alright to me. Ghost Touch is powerful, but only because it's such a keystone for fighting incorporeal stuff. I compare it to see invisibility... it's so useful that it needs to be common to make sense. [/QUOTE]
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Mind-blade feats for Soulknife
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