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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mind-blade feats for Soulknife
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<blockquote data-quote="Shirt Guy John" data-source="post: 738439" data-attributes="member: 2356"><p>Alrighty!</p><p></p><p>Kinetic Strike did seem a bit weak to me when i was transcribing it, but I figured I should leave it and see if anyone had any proposed fixes. I'd like it to knock back farther, but I don't know how to allow this (allow them to move the opponent half of the maximum distance allowed by the roll, without actually moving alongside them?) I'd like to keep the cost the same, and up power, if I can.</p><p></p><p>So the general concensus is that the Mind-blade feats (other than ghost touch, which I really do agree with in it's current incarnation) are unbalanced as written? Good, that's what i was thinking. My original idea was to allow each feat to grant an option that could be substituted for it's market price worth of enhancement bonus (nice to see that other people thought the same thing, Korimyr). Would this help? Hinder?</p><p></p><p>If that isn't an option, I like the idea of a pay-per-attack kinda thing, though those feats get <em>really</em> costly, and almost aren't worth it unless they kick some major ass for their pricing (I'd go along the lines of Psionic Weapon cost (1 pp for a +1 effective enhancement), myself)</p><p></p><p>Perhaps throw another feat requirement on the mind-blade feats? Would that let me keep the feats as they are?</p><p></p><p>As for Psionic Initiative, I never realized the implications that that rule had. I think it could just be said that the feat is an exception to the general rule, and it'd work okay. I am completely and religiously opposed to allowing lots of initiative changes each combat <em>duirng</em> combat, other than Refocus, or whatever it is.</p><p></p><p>Anywho, thanks all, and keep the ideas coming!</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 738439, member: 2356"] Alrighty! Kinetic Strike did seem a bit weak to me when i was transcribing it, but I figured I should leave it and see if anyone had any proposed fixes. I'd like it to knock back farther, but I don't know how to allow this (allow them to move the opponent half of the maximum distance allowed by the roll, without actually moving alongside them?) I'd like to keep the cost the same, and up power, if I can. So the general concensus is that the Mind-blade feats (other than ghost touch, which I really do agree with in it's current incarnation) are unbalanced as written? Good, that's what i was thinking. My original idea was to allow each feat to grant an option that could be substituted for it's market price worth of enhancement bonus (nice to see that other people thought the same thing, Korimyr). Would this help? Hinder? If that isn't an option, I like the idea of a pay-per-attack kinda thing, though those feats get [i]really[/i] costly, and almost aren't worth it unless they kick some major ass for their pricing (I'd go along the lines of Psionic Weapon cost (1 pp for a +1 effective enhancement), myself) Perhaps throw another feat requirement on the mind-blade feats? Would that let me keep the feats as they are? As for Psionic Initiative, I never realized the implications that that rule had. I think it could just be said that the feat is an exception to the general rule, and it'd work okay. I am completely and religiously opposed to allowing lots of initiative changes each combat [i]duirng[/i] combat, other than Refocus, or whatever it is. Anywho, thanks all, and keep the ideas coming! [/QUOTE]
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Mind-blade feats for Soulknife
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