Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mind Blank defeats the effect of a True Strike?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="chilibean" data-source="post: 53751" data-attributes="member: 2220"><p>So people's argument here is that the true strike spell interprets an intelligent beings intentions and predicts the future location based on that and thus gives the attacker a new aiming point, not where the target is now, but where it's planning on being?</p><p></p><p>Also, in the situation of shooting a small distant unattended object, the spell assists the attacker in a totally different manner by helping him judge distance and windspeed better, or other such variables?</p><p></p><p>Also, in the situation of shooting an arrow at a person in an antimagic shell when you aren't in the shell (Or at a target protected by a minor globe), you're saying that the true strike won't work because it can't predict what happens inside the shell (or globe)?</p><p></p><p>And when attacking a golem, it penetrates/decodes the internal magical command processes and figures out where it's going to be based on that?</p><p></p><p>If this logic were true, then it should only negate dex bonus, since that's all you are hiding with the mind blank. So if a wizard has mind blank on, and dominates another person, true strike wouldn't work against the dominated person since he isn't in charge of his actions anymore and the wizard cannot be divined? What if you where going to try and sunder your friend who just got dominated's weapon? Could you use true strike to do that, or it the weapons future also protected because the wizard is in control of the weilder?</p><p></p><p>All that crap is just too complicated to worry about. I think you're giving entirely too much credit to the true strike spell and making it much harder than it has to be.</p><p></p><p>Why can't it simply divine whether or not you're going to be happy with the results 1 second after you release the bow string? All it has to do is divine into your own future, not the target's. After all, only you know what you're trying to hit. So it only needs to assist you to release the bowstring so that the spell senses your satisfaction with the result. Very simple and straight forward, as you would expect from a 1st level spell.</p></blockquote><p></p>
[QUOTE="chilibean, post: 53751, member: 2220"] So people's argument here is that the true strike spell interprets an intelligent beings intentions and predicts the future location based on that and thus gives the attacker a new aiming point, not where the target is now, but where it's planning on being? Also, in the situation of shooting a small distant unattended object, the spell assists the attacker in a totally different manner by helping him judge distance and windspeed better, or other such variables? Also, in the situation of shooting an arrow at a person in an antimagic shell when you aren't in the shell (Or at a target protected by a minor globe), you're saying that the true strike won't work because it can't predict what happens inside the shell (or globe)? And when attacking a golem, it penetrates/decodes the internal magical command processes and figures out where it's going to be based on that? If this logic were true, then it should only negate dex bonus, since that's all you are hiding with the mind blank. So if a wizard has mind blank on, and dominates another person, true strike wouldn't work against the dominated person since he isn't in charge of his actions anymore and the wizard cannot be divined? What if you where going to try and sunder your friend who just got dominated's weapon? Could you use true strike to do that, or it the weapons future also protected because the wizard is in control of the weilder? All that crap is just too complicated to worry about. I think you're giving entirely too much credit to the true strike spell and making it much harder than it has to be. Why can't it simply divine whether or not you're going to be happy with the results 1 second after you release the bow string? All it has to do is divine into your own future, not the target's. After all, only you know what you're trying to hit. So it only needs to assist you to release the bowstring so that the spell senses your satisfaction with the result. Very simple and straight forward, as you would expect from a 1st level spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mind Blank defeats the effect of a True Strike?
Top