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General Tabletop Discussion
*Pathfinder & Starfinder
Mind Blank vs Smite
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<blockquote data-quote="BSF" data-source="post: 1486468" data-attributes="member: 13098"><p>You can look at Smite in a number of different ways. </p><p>- It is a strike imbued with purity and positive energy that just does not mesh well with evil folks.</p><p>- It is a benefit from the overall powers of good. As in the universal concepts of good and evil. It cannot be fooled because it is a universal constant.</p><p>- It is channeled through the paladin and if the paladin doesn't know you are evil, then it doesn't work.</p><p>- etc</p><p></p><p>There are problems with some of these "explanations" and not all of them will be applicable in your campaign. But, the ability does not state that it "detects" anything ahead of time. This is backed by the text indicating that you can smite a non-evil target, it just has no affect. So, I would adjudicate that the smite will still work, regardless of the mind blank spell. </p><p></p><p>Of course, there is nothing saying that the PC's have any way of knowing the smite worked. You can provide flavor to the hit giving an indication if you choose.</p><p></p><p>Nor do I agree that there needs to be a counter to everything. Smite Evil is balanced by Smite Good, not by a protection from Smite Evil. Holy weapons are balanced by Unholy weapons. This is not to say that there can't be defensive counters to these types of things, but I do not see a necessity for the rules to guarantee a counter.</p><p></p><p>Rushlight - I agree that it would make sense for some characters to look for ways to counter the holy weapon syndrome. And if you are playing with Epic games, it is quite possible that something like that could be found. I would suggest that you think about how Smite Evil works in your game. Figure out if you need an underlying justification of how it works, and if so, what it is. Then you will have figured out a way to create a counter to Smite Evil.</p></blockquote><p></p>
[QUOTE="BSF, post: 1486468, member: 13098"] You can look at Smite in a number of different ways. - It is a strike imbued with purity and positive energy that just does not mesh well with evil folks. - It is a benefit from the overall powers of good. As in the universal concepts of good and evil. It cannot be fooled because it is a universal constant. - It is channeled through the paladin and if the paladin doesn't know you are evil, then it doesn't work. - etc There are problems with some of these "explanations" and not all of them will be applicable in your campaign. But, the ability does not state that it "detects" anything ahead of time. This is backed by the text indicating that you can smite a non-evil target, it just has no affect. So, I would adjudicate that the smite will still work, regardless of the mind blank spell. Of course, there is nothing saying that the PC's have any way of knowing the smite worked. You can provide flavor to the hit giving an indication if you choose. Nor do I agree that there needs to be a counter to everything. Smite Evil is balanced by Smite Good, not by a protection from Smite Evil. Holy weapons are balanced by Unholy weapons. This is not to say that there can't be defensive counters to these types of things, but I do not see a necessity for the rules to guarantee a counter. Rushlight - I agree that it would make sense for some characters to look for ways to counter the holy weapon syndrome. And if you are playing with Epic games, it is quite possible that something like that could be found. I would suggest that you think about how Smite Evil works in your game. Figure out if you need an underlying justification of how it works, and if so, what it is. Then you will have figured out a way to create a counter to Smite Evil. [/QUOTE]
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Mind Blank vs Smite
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