Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mind-Blowing Player Choices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MACLARREN" data-source="post: 5731109" data-attributes="member: 12288"><p>Our group has a lot of experienced players that have been playing from the 80's so there is always something. I DM one local campaign and know that no matter how hard we prepare you better be prepared to go any direction with some of our sessions. Winging it on the fly has lead to some of the best though.</p><p></p><p>We have one player in particular that is king of coming up with brilliant ideas. Problem is, detail oriented and can drag it down from time to time but some ideas are phenominal. In one campaign based on Rome and establishing colonies in the new world with teleport gates etc. , there is one session that really stands out.</p><p></p><p> It has been a while so details of the mission are a little gray now. We had to enter city that we had under siege without them knowing. So to do this, we came up with the plan to trebochet in with an ionvisibility sphere and feather fall together so no one would know. Worked great. The acting leader of the house was there and and our DM is known for wanting to make up unique and custom magic items. In this particular campaign, we all had a legacy item. At certain levels, these items gained more powers and each was unigue to the item we all had. Well, we completed our mission and were making our way out of the city. Our legacy items were able to reveal there location within 1 mile or something like that. This guy chose shurikens as his. He was able to stealthily get close to the head of the house and planted a shuriken on him. He then escaped out immediately with a fly or something that he was able to do very quickly. That part is gray. </p><p></p><p>When he got back to us, he says to the DM, we are aiming that trebochet at this and shooting immediately. The DM loved it and never saw it coming and this guy was to play a very big part going forward. We had a chance to hit him and it was good but the shot missed. However, that idea played out was way better then I am making it sound. </p><p></p><p>This is part of the game and great ideas make great sessions. Have fun at whatever. Rules are guidelines and think outside the box. Play on</p></blockquote><p></p>
[QUOTE="MACLARREN, post: 5731109, member: 12288"] Our group has a lot of experienced players that have been playing from the 80's so there is always something. I DM one local campaign and know that no matter how hard we prepare you better be prepared to go any direction with some of our sessions. Winging it on the fly has lead to some of the best though. We have one player in particular that is king of coming up with brilliant ideas. Problem is, detail oriented and can drag it down from time to time but some ideas are phenominal. In one campaign based on Rome and establishing colonies in the new world with teleport gates etc. , there is one session that really stands out. It has been a while so details of the mission are a little gray now. We had to enter city that we had under siege without them knowing. So to do this, we came up with the plan to trebochet in with an ionvisibility sphere and feather fall together so no one would know. Worked great. The acting leader of the house was there and and our DM is known for wanting to make up unique and custom magic items. In this particular campaign, we all had a legacy item. At certain levels, these items gained more powers and each was unigue to the item we all had. Well, we completed our mission and were making our way out of the city. Our legacy items were able to reveal there location within 1 mile or something like that. This guy chose shurikens as his. He was able to stealthily get close to the head of the house and planted a shuriken on him. He then escaped out immediately with a fly or something that he was able to do very quickly. That part is gray. When he got back to us, he says to the DM, we are aiming that trebochet at this and shooting immediately. The DM loved it and never saw it coming and this guy was to play a very big part going forward. We had a chance to hit him and it was good but the shot missed. However, that idea played out was way better then I am making it sound. This is part of the game and great ideas make great sessions. Have fun at whatever. Rules are guidelines and think outside the box. Play on [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mind-Blowing Player Choices
Top