Finnius7125
First Post
Hello all, I've been working on converting the Mind Flayer from the monster manual into a playable race. The lore behind the sparse race, in short, would be an incomplete assimilation of the person's mind, leaving a sane (i.e. not an evil monsters's) mind within the new mind flayer's body.
There are just a few things that I could use advice on since I'm still pretty new to creating races/classes/campaigns etc. and I want to make sure I'm not making something too powerful or something too close to another race.
The main areas where I'm having trouble are deciding ability score bonuses and how to make "Devour Brain" into a racial encounter power.
For ability powers, I feel that Charisma should be the main score to receive a bonus, but then the rest of the ability scores for a Mind Flayer as based off of the MM (specifically CON, WIS, and INT) are equal. I was originally going to do the PH3 method of giving a choice between WIS and INT for the second bonus but found that it would give basically the same set as the Shardmind race. Does this mean I should change out either WIS or INT for CON? Or is having the set ability score bonus different from the Shardmind's good enough?
For the racial encounter power I wanted a triggered immediate interrupt on an adjacent enemy's death. At this point the mindflayer can spend a healing surge and gain temp hit points equal to some modifier (dice or Abil. score). Too powerful or just right?
Well, hopefully this wasn't too wordy. Basically just tell me if I have a good idea going or I'm completely bonkers.
There are just a few things that I could use advice on since I'm still pretty new to creating races/classes/campaigns etc. and I want to make sure I'm not making something too powerful or something too close to another race.
The main areas where I'm having trouble are deciding ability score bonuses and how to make "Devour Brain" into a racial encounter power.
For ability powers, I feel that Charisma should be the main score to receive a bonus, but then the rest of the ability scores for a Mind Flayer as based off of the MM (specifically CON, WIS, and INT) are equal. I was originally going to do the PH3 method of giving a choice between WIS and INT for the second bonus but found that it would give basically the same set as the Shardmind race. Does this mean I should change out either WIS or INT for CON? Or is having the set ability score bonus different from the Shardmind's good enough?
For the racial encounter power I wanted a triggered immediate interrupt on an adjacent enemy's death. At this point the mindflayer can spend a healing surge and gain temp hit points equal to some modifier (dice or Abil. score). Too powerful or just right?
Well, hopefully this wasn't too wordy. Basically just tell me if I have a good idea going or I'm completely bonkers.